How design students select maker technologies in their undergraduate projects

The choice of technology for the prototyping phase is one of the most common issues relating to the use of maker technologies, particularly for students. The factors influencing students’ choices of technology when learning about interactive prototyping have not received much scholarly attention. Therefore, this study investigated these factors. We applied grounded theory to the analysis of students’ artworks and discussions. When selecting components, it is crucial to consider the socio-technical context in which pupils are studying as well as the electrical and communication qualities of the parts. Our results shed light on the need to conduct further research and redesign boards and component parts for educational practitioners.

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Publication Details

Published
2024-10-07
DOI
https://doi.org/10.1145/3673805.3673838
Citations
3
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.24
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article

How design students select maker technologies in their undergraduate projects

Andrea Alessandrini
3 citations
Teaching and Learning Programming
1.24
article

How design students select maker technologies in their undergraduate projects

Andrea Alessandrini
article en
3 citations

Abstract

The choice of technology for the prototyping phase is one of the most common issues relating to the use of maker technologies, particularly for students. The factors influencing students’ choices of technology when learning about interactive prototyping have not received much scholarly attention. Therefore, this study investigated these factors. We applied grounded theory to the analysis of students’ artworks and discussions. When selecting components, it is crucial to consider the socio-technical context in which pupils are studying as well as the electrical and communication qualities of the parts. Our results shed light on the need to conduct further research and redesign boards and component parts for educational practitioners.

University of Urbino (IT)
Openalex Percentile: Top 14%
Teaching and Learning Programming
1.24
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