How design students select maker technologies in their undergraduate projects
The choice of technology for the prototyping phase is one of the most common issues relating to the use of maker technologies, particularly for students. The factors influencing students’ choices of technology when learning about interactive prototyping have not received much scholarly attention. Therefore, this study investigated these factors. We applied grounded theory to the analysis of students’ artworks and discussions. When selecting components, it is crucial to consider the socio-technical context in which pupils are studying as well as the electrical and communication qualities of the parts. Our results shed light on the need to conduct further research and redesign boards and component parts for educational practitioners.
Authors
- Andrea Alessandrini
Institutions
- University of Urbino (IT)
Publication Details
- Published
- 2024-10-07
- DOI
- https://doi.org/10.1145/3673805.3673838
- Citations
- 3
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 1.24