Illuminating a Graph

We introduce a two-player game where the goal is to illuminate all edges of a graph. At each step the first player, called Illuminator, taps a vertex. The second player, called Adversary, reveals the edges incident with that vertex (consistent with the edges incident with the already tapped vertices). Illuminator tries to minimize the taps needed, and the value of the game is the number of taps needed with optimal play. We provide bounds on the value in trees and general graphs. In particular, we show that the value for the path on n vertices is 2 3 n + O ( 1 ) , and there is a constant ε > 0 such that for every caterpillar on n vertices, the value is at most ( 1 – ε ) n + 1 .

Authors

Publication Details

Journal
Ars Combinatoria
Published
2024-09-30
DOI
https://doi.org/10.61091/ars-60-03
Primary Topic
Advanced Graph Theory Research
Type
article
Field-Weighted Citation Impact
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article

Illuminating a Graph

Deirdre LaVey, Wayne Goddard
Ars Combinatoria
Advanced Graph Theory Research
article

Illuminating a Graph

Deirdre LaVey, Wayne Goddard
article en

Abstract

We introduce a two-player game where the goal is to illuminate all edges of a graph. At each step the first player, called Illuminator, taps a vertex. The second player, called Adversary, reveals the edges incident with that vertex (consistent with the edges incident with the already tapped vertices). Illuminator tries to minimize the taps needed, and the value of the game is the number of taps needed with optimal play. We provide bounds on the value in trees and general graphs. In particular, we show that the value for the path on n vertices is 2 3 n + O ( 1 ) , and there is a constant ε > 0 such that for every caterpillar on n vertices, the value is at most ( 1 – ε ) n + 1 .

Ars CombinatoriaVol. 160(1)
Openalex Percentile: Top 79%
Advanced Graph Theory Research
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Illuminating a Graph — Deirdre LaVey, Wayne Goddard · Ars Combinatoria (2024) | TGRS Research Map | TGRS