DeepFaceReshaping: Interactive deep face reshaping via landmark manipulation

Deep generative models allow the synthesis of realistic human faces from freehand sketches or semantic maps. However, although they are flexible, sketches and semantic maps provide too much freedom for manipulation, and thus, are not easy for novice users to control. In this study, we present DeepFaceReshaping, a novel landmark-based deep generative framework for interactive face reshaping. To edit the shape of a face realistically by manipulating a small number of face landmarks, we employ neural shape deformation to reshape individual face components. Furthermore, we propose a novel Transformer-based partial refinement network to synthesize the reshaped face components conditioned on the edited landmarks, and fuse the components to generate the entire face using a local-to-global approach. In this manner, we limit possible reshaping effects within a feasible component-based face space. Thus, our interface is intuitive even for novice users, as confirmed by a user study. Our experiments demonstrate that our method outperforms traditional warping-based approaches and recent deep generative techniques.

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Publication Details

Journal
Computational Visual Media
Published
2024-10-01
DOI
https://doi.org/10.1007/s41095-023-0373-1
Citations
3
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.75

Funders

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article

DeepFaceReshaping: Interactive deep face reshaping via landmark manipulation

Zitao Liu, Yue-Ren Jiang, Rong Li, Hongbo Fu et al.
3 citations
Computational Visual Media
Face recognition and analysis
0.75
article

DeepFaceReshaping: Interactive deep face reshaping via landmark manipulation

Zitao Liu, Yue-Ren Jiang, Rong Li, Hongbo Fu, Lin Gao, Shuyu Chen, Xinyang Han
article en
3 citations

Abstract

Deep generative models allow the synthesis of realistic human faces from freehand sketches or semantic maps. However, although they are flexible, sketches and semantic maps provide too much freedom for manipulation, and thus, are not easy for novice users to control. In this study, we present DeepFaceReshaping, a novel landmark-based deep generative framework for interactive face reshaping. To edit the shape of a face realistically by manipulating a small number of face landmarks, we employ neural shape deformation to reshape individual face components. Furthermore, we propose a novel Transformer-based partial refinement network to synthesize the reshaped face components conditioned on the edited landmarks, and fuse the components to generate the entire face using a local-to-global approach. In this manner, we limit possible reshaping effects within a feasible component-based face space. Thus, our interface is intuitive even for novice users, as confirmed by a user study. Our experiments demonstrate that our method outperforms traditional warping-based approaches and recent deep generative techniques.

Computational Visual MediaVol. 10(5)
City University of Hong Kong (HK), Chinese Academy of Sciences (CN), Guangdong University of Education (CN), Institute of Computing Technology (CN), Zhejiang Lab (CN), University of Chinese Academy of Sciences (CN)
National Natural Science Foundation of China, Beihang University, State Key Laboratory of Virtual Reality Technology and Systems
Peace, Justice and strong institutions
Openalex Percentile: Top 27%
Face recognition and analysis
0.75
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