Efficient participating media rendering with differentiable regularization

Highly scattering media, such as milk, skin, and clouds, are common in the real world. Rendering participating media is challenging, especially for high-order scattering dominant media, because the light may undergo a large number of scattering events before leaving the surface. Monte Carlo-based methods typically require a long time to produce noise-free results. Based on the observation that low-albedo media contain less noise than high-albedo media, we propose reducing the variance of the rendered results using differentiable regularization. We first render an image with low-albedo participating media together with the gradient with respect to the albedo, and then predict the final rendered image with a low-albedo image and gradient image via a novel prediction function. To achieve high quality, we also consider the gradients of neighboring frames to provide a noise-free gradient image. Ultimately, our method can produce results with much less overall error than equal-time path tracing methods.

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Publication Details

Journal
Computational Visual Media
Published
2024-10-01
DOI
https://doi.org/10.1007/s41095-023-0372-2
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.63
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Efficient participating media rendering with differentiable regularization

Miloš Hašan, Wenshi Wu, Beibei Wang, Zhong Jin et al.
1 citations
Computational Visual Media
Computer Graphics and Visualization Techniques
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article

Efficient participating media rendering with differentiable regularization

Miloš Hašan, Wenshi Wu, Beibei Wang, Zhong Jin, Ling‐Qi Yan, Lei Zhang
article en
1 citations

Abstract

Highly scattering media, such as milk, skin, and clouds, are common in the real world. Rendering participating media is challenging, especially for high-order scattering dominant media, because the light may undergo a large number of scattering events before leaving the surface. Monte Carlo-based methods typically require a long time to produce noise-free results. Based on the observation that low-albedo media contain less noise than high-albedo media, we propose reducing the variance of the rendered results using differentiable regularization. We first render an image with low-albedo participating media together with the gradient with respect to the albedo, and then predict the final rendered image with a low-albedo image and gradient image via a novel prediction function. To achieve high quality, we also consider the gradients of neighboring frames to provide a noise-free gradient image. Ultimately, our method can produce results with much less overall error than equal-time path tracing methods.

Computational Visual MediaVol. 10(5)
Adobe Systems (United States) (US), Hong Kong Polytechnic University (HK), University of California, Santa Barbara (US), Nanjing University of Science and Technology (CN)
Climate action
Openalex Percentile: Top 20%
Computer Graphics and Visualization Techniques
0.63
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