Reward Augmentation in Reinforcement Learning for Testing Distributed Systems

Bugs in popular distributed protocol implementations have been the source of many downtimes in popular internet services. We describe a randomized testing approach for distributed protocol implementations based on reinforcement learning. Since the natural reward structure is very sparse, the key to successful exploration in reinforcement learning is reward augmentation. We show two different techniques that build on one another. First, we provide a decaying exploration bonus based on the discovery of new states—the reward decays as the same state is visited multiple times. The exploration bonus captures the intuition from coverage-guided fuzzing of prioritizing new coverage points; in contrast to other schemes, we show that taking the maximum of the bonus and the Q-value leads to more effective exploration. Second, we provide waypoints to the algorithm as a sequence of predicates that capture interesting semantic scenarios. Waypoints exploit designer insight about the protocol and guide the exploration to “interesting” parts of the state space. Our reward structure ensures that new episodes can reliably get to deep interesting states even without execution caching. We have implemented our algorithm in Go. Our evaluation on three large benchmarks (RedisRaft, Etcd, and RSL) shows that our algorithm can significantly outperform baseline approaches in terms of coverage and bug finding.

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Publication Details

Journal
Proceedings of the ACM on Programming Languages
Published
2024-10-08
DOI
https://doi.org/10.1145/3689779
Citations
1
Primary Topic
Software Testing and Debugging Techniques
Type
article
Field-Weighted Citation Impact
0.49

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article

Reward Augmentation in Reinforcement Learning for Testing Distributed Systems

Constantin Enea, Srinidhi Nagendra, Andrea Borgarelli, Rupak Majumdar
1 citations
Proceedings of the ACM on Programming Languages
Software Testing and Debugging Techniques
0.49
article

Reward Augmentation in Reinforcement Learning for Testing Distributed Systems

Constantin Enea, Srinidhi Nagendra, Andrea Borgarelli, Rupak Majumdar
article en
1 citations

Abstract

Bugs in popular distributed protocol implementations have been the source of many downtimes in popular internet services. We describe a randomized testing approach for distributed protocol implementations based on reinforcement learning. Since the natural reward structure is very sparse, the key to successful exploration in reinforcement learning is reward augmentation. We show two different techniques that build on one another. First, we provide a decaying exploration bonus based on the discovery of new states—the reward decays as the same state is visited multiple times. The exploration bonus captures the intuition from coverage-guided fuzzing of prioritizing new coverage points; in contrast to other schemes, we show that taking the maximum of the bonus and the Q-value leads to more effective exploration. Second, we provide waypoints to the algorithm as a sequence of predicates that capture interesting semantic scenarios. Waypoints exploit designer insight about the protocol and guide the exploration to “interesting” parts of the state space. Our reward structure ensures that new episodes can reliably get to deep interesting states even without execution caching. We have implemented our algorithm in Go. Our evaluation on three large benchmarks (RedisRaft, Etcd, and RSL) shows that our algorithm can significantly outperform baseline approaches in terms of coverage and bug finding.

Proceedings of the ACM on Programming LanguagesVol. 8(OOPSLA2)
Centre National de la Recherche Scientifique (FR), École Polytechnique (FR), Chennai Mathematical Institute (IN), Université Paris Cité (FR), Sorbonne Paris Cité (FR), Institut de Recherche en Informatique Fondamentale (FR), Max Planck Institute for Software Systems (DE)
Deutsche Forschungsgemeinschaft, Agence Nationale de la Recherche
Openalex Percentile: Top 31%
Software Testing and Debugging Techniques
0.49
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