Price index for computer games: What is hidden from the naked eye?

This paper presents a study of the price dynamics of a wide range of video games in the time period from 2008 to 2020. During the research, a necessary database for analysis was created, video game prices were modeled using econometric methods, and price indices were constructed for various game genres: RPG (Role-Playing Game), strategy (Strategy), action (Action), adventure games (Adventure), causal games (Casual), indie games (Indie), simulators (Simulators) etc. Hypothetically, the price range of video games by genre and system requirements were due to the different amount of effort required to create them. During the construction of hedonistic price indices, prices were cleared from the characteristics of the quality of products (computer games). Video game system parameters were used as characteristics. The work also uses various approaches to modify hedonistic indices by considering genre heterogeneity. Thanks to the study, it is possible to track the dynamics of the behavior of the cost of video games over the considered period of time, with the representation of lagging and advancing trends. Genre diversification of the price elasticity of key variables used during the construction of models was provided.

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Publication Details

Journal
Economics and Mathematical Methods
Published
2024-10-05
DOI
https://doi.org/10.31857/s0424738824030073
Primary Topic
Gambling Behavior and Treatments
Type
article
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article

Price index for computer games: What is hidden from the naked eye?

Tatiana Ratnikova, Mark V. Arslanov
Economics and Mathematical Methods
Gambling Behavior and Treatments
article

Price index for computer games: What is hidden from the naked eye?

Tatiana Ratnikova, Mark V. Arslanov
article en

Abstract

This paper presents a study of the price dynamics of a wide range of video games in the time period from 2008 to 2020. During the research, a necessary database for analysis was created, video game prices were modeled using econometric methods, and price indices were constructed for various game genres: RPG (Role-Playing Game), strategy (Strategy), action (Action), adventure games (Adventure), causal games (Casual), indie games (Indie), simulators (Simulators) etc. Hypothetically, the price range of video games by genre and system requirements were due to the different amount of effort required to create them. During the construction of hedonistic price indices, prices were cleared from the characteristics of the quality of products (computer games). Video game system parameters were used as characteristics. The work also uses various approaches to modify hedonistic indices by considering genre heterogeneity. Thanks to the study, it is possible to track the dynamics of the behavior of the cost of video games over the considered period of time, with the representation of lagging and advancing trends. Genre diversification of the price elasticity of key variables used during the construction of models was provided.

Economics and Mathematical MethodsVol. 60(3)
National Research University Higher School of Economics (RU)
Decent work and economic growth
Openalex Percentile: Top 76%
Gambling Behavior and Treatments
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Price index for computer games: What is hidden from the naked eye? — Tatiana Ratnikova, Mark V. Arslanov · Economics and Mathematical Methods (2024) | TGRS Research Map | TGRS