PENGEMBANGAN GAME ARCADE 2D “FRUIT DASH” MENGGUNAKAN JAVASCRIPT PADA GAME ENGINE CONSTRUCT 3

This research aims to develop a digital arcade game designed to train players' motor skills. The developed game, Fruit Dash, focuses on quick visual and motor responses. The game is built using the Construct 3 platform with JavaScript programming language. Fruit Dash features simple yet challenging gameplay, where players must throw bombs to destroy fruits falling from the air, with the primary goal of achieving the highest score. The development method used is the Game Development Life Cycle (GDLC), which includes the concept, production, and beta testing stages. Beta testing is conducted using a Likert scale to assess user experience, with results indicating high satisfaction in the aspects of visual design, controls, and game innovation. Overall, Fruit Dash can serve as a means to train motor skills through responsive gameplay.

Authors

Publication Details

Journal
METHODIKA Jurnal Teknik Informatika dan Sistem Informasi
Published
2024-09-20
DOI
https://doi.org/10.46880/mtk.v10i2.3104
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

PENGEMBANGAN GAME ARCADE 2D “FRUIT DASH” MENGGUNAKAN JAVASCRIPT PADA GAME ENGINE CONSTRUCT 3

Endin Rahmanda Putri, Pratama Wirya Atmaja
METHODIKA Jurnal Teknik Informatika dan Sistem Informasi
Edcuational Technology Systems
article

PENGEMBANGAN GAME ARCADE 2D “FRUIT DASH” MENGGUNAKAN JAVASCRIPT PADA GAME ENGINE CONSTRUCT 3

Endin Rahmanda Putri, Pratama Wirya Atmaja
article en

Abstract

This research aims to develop a digital arcade game designed to train players' motor skills. The developed game, Fruit Dash, focuses on quick visual and motor responses. The game is built using the Construct 3 platform with JavaScript programming language. Fruit Dash features simple yet challenging gameplay, where players must throw bombs to destroy fruits falling from the air, with the primary goal of achieving the highest score. The development method used is the Game Development Life Cycle (GDLC), which includes the concept, production, and beta testing stages. Beta testing is conducted using a Likert scale to assess user experience, with results indicating high satisfaction in the aspects of visual design, controls, and game innovation. Overall, Fruit Dash can serve as a means to train motor skills through responsive gameplay.

METHODIKA Jurnal Teknik Informatika dan Sistem InformasiVol. 10(2)
Openalex Percentile: Top 85%
Edcuational Technology Systems
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PENGEMBANGAN GAME ARCADE 2D “FRUIT DASH” MENGGUNAKAN JAVASCRIPT PADA GAME ENGINE CONSTRUCT 3 — Endin Rahmanda Putri, Pratama Wirya Atmaja · METHODIKA Jurnal Teknik Informatika dan Sistem Informasi (2024) | TGRS Research Map | TGRS