Design and Implementation of Flappy Chick Game: A Study on Game Development Using Scratch 3

In the current information era, technological advancements continue to increase in line with the progress of science and innovation in various sectors, including multimedia applications. One rapidly growing sector is the use of smartphones, which now serve not only as communication tools but also as entertainment platforms, particularly for gaming. Flappy Chick is a game where a chick must jump through pillars to collect points and avoid hitting the pillars to avoid losing. This game is designed as entertainment that can be enjoyed by all age groups. Developed using the Scratch 3 application, this game offers a simple yet enjoyable gameplay experience.

Authors

Publication Details

Journal
Gameology and Multimedia Expert
Published
2024-10-01
DOI
https://doi.org/10.29103/game.v1i4.18855
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Design and Implementation of Flappy Chick Game: A Study on Game Development Using Scratch 3

Nurmaida Leny, Perenggky Perenggky, Anastasya Anastasya
Gameology and Multimedia Expert
Educational Games and Gamification
article

Design and Implementation of Flappy Chick Game: A Study on Game Development Using Scratch 3

Nurmaida Leny, Perenggky Perenggky, Anastasya Anastasya
article en

Abstract

In the current information era, technological advancements continue to increase in line with the progress of science and innovation in various sectors, including multimedia applications. One rapidly growing sector is the use of smartphones, which now serve not only as communication tools but also as entertainment platforms, particularly for gaming. Flappy Chick is a game where a chick must jump through pillars to collect points and avoid hitting the pillars to avoid losing. This game is designed as entertainment that can be enjoyed by all age groups. Developed using the Scratch 3 application, this game offers a simple yet enjoyable gameplay experience.

Gameology and Multimedia ExpertVol. 1(4)
Industry, innovation and infrastructure
Openalex Percentile: Top 79%
Educational Games and Gamification
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