The Impact of Integrating Gamification Strategies Into Courses on Students' English Speaking Anxiety

Before speaking a foreign language, people will always spend more time and think more than they do about their native language. Such “more” has been defined as foreign language learning anxiety since the work of Horwitz et al. in 1986. Gamification teaching is one of the potential teaching methods that have been found by many educators to benefit learners, in terms of both learning motivation and self-confidence. In this study, the group activities were integrated into the fifth-grade English curriculum of Taiwan's elementary school to explore the correlation between students' English-speaking anxiety and English-speaking performance; through an empirically experimental test, it was found that the experimental group's English speaking effectiveness and English anxiety showed a significant negative correlation, but there was no significant correlation in the control group. The interview records showed that students enjoyed the learning method of integrating English into group activities because not only was it easy and enjoyable, but it also enabled them to learn while playing and interacting with peers.

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Publication Details

Journal
International Journal of Online Pedagogy and Course Design
Published
2024-10-03
DOI
https://doi.org/10.4018/ijopcd.356383
Citations
2
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
4.19

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article

The Impact of Integrating Gamification Strategies Into Courses on Students' English Speaking Anxiety

Eric Zhi Feng Liu, Ju-May Wen, Yu-Hsuan Liu, Ji-Yun Pai
2 citations
International Journal of Online Pedagogy and Course Design
Technology-Enhanced Education Studies
4.19
article

The Impact of Integrating Gamification Strategies Into Courses on Students' English Speaking Anxiety

Eric Zhi Feng Liu, Ju-May Wen, Yu-Hsuan Liu, Ji-Yun Pai
article en
2 citations

Abstract

Before speaking a foreign language, people will always spend more time and think more than they do about their native language. Such “more” has been defined as foreign language learning anxiety since the work of Horwitz et al. in 1986. Gamification teaching is one of the potential teaching methods that have been found by many educators to benefit learners, in terms of both learning motivation and self-confidence. In this study, the group activities were integrated into the fifth-grade English curriculum of Taiwan's elementary school to explore the correlation between students' English-speaking anxiety and English-speaking performance; through an empirically experimental test, it was found that the experimental group's English speaking effectiveness and English anxiety showed a significant negative correlation, but there was no significant correlation in the control group. The interview records showed that students enjoyed the learning method of integrating English into group activities because not only was it easy and enjoyable, but it also enabled them to learn while playing and interacting with peers.

International Journal of Online Pedagogy and Course DesignVol. 14(1)
National United University (TW), National Central University (TW)
Universiteit van Amsterdam, Shanghai Educational Development Foundation, National Central University, National Chiao Tung University, National Taiwan Normal University, National Science and Technology Council
Openalex Percentile: Top 6%
Technology-Enhanced Education Studies
4.19
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The Impact of Integrating Gamification Strategies Into Courses on Students' English Speaking Anxiety — Eric Zhi Feng Liu, Ju-May Wen, et al. · International Journal of Online Pedagogy and Course Design (2024) | TGRS Research Map | TGRS