Factor analysis of impulsivity in gaming disorder and internet gaming disorder
This two-factor model of impulsivity is similar to those found in established addiction disorders, in that one factor appears to predict more problematic involvement than the other. However, the results indicate that Urgency predicts higher symptom counts than (Impaired) Inhibitory Control. This contrasts with previous findings on substance use and gambling, where (Impaired) Inhibitory Control was the factor predicting problematic use. However, there was evidence to suggest that gaming is similar to alcohol consumption, where socially acceptable, "healthy," use is related to impulsivity at some level, but Urgency is key in the transition from recreational to disordered behavior.
Authors
- Richard J. Tunney (ORCID: https://orcid.org/0000-0003-4673-757X)
- Jodie Raybould (ORCID: https://orcid.org/0000-0003-0582-3092)
Institutions
- Aston University (GB)
- Coventry University (GB)
Publication Details
- Journal
- BMC Psychiatry
- Published
- 2024-10-03
- DOI
- https://doi.org/10.1186/s12888-024-06072-9
- Citations
- 2
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 2.26