Motivation Elements in Game-Based Learning (GBL) for Tajweed Learning

Tajweed is a Quranic knowledge, and it is essential to provide a Quranic generation that is fluently and accurately reading the Quran. Unfortunately, previous studies depicted many students unable to read the Quran and indicated low achievement in Quranic subjects. Therefore, there is a need for efforts to create an interactive environment that can support the teaching and learning process, such as Game-Based Learning (GBL). GBL is a teaching aid that can be customized for teaching and learning and encourages students to be actively involved. Meanwhile, various factors are still being investigated in game design to ensure the success of GBL implementation, including motivational elements as an aspect of game design. Therefore, this study aims to identify the effect of GBL design on students' motivation in learning Tajweed. The game (i-Tajweed) deployed a Game Development Framework (GDF) and was tested using a quasi-experimental method on 120 students at primary schools by a purposive sampling method. The study used a set of questionnaires and a set of Tajweed Tests as the instruments for collecting data. The findings of the analysis revealed that the level of significance (0.000 < 0.05) value of the correlation coefficient (r) is 0.310. The result suggests that there is a significant correlation between student's achievement and motivation. Hence, the result proves that using GBL with motivational elements in the design can increase student motivation positively.

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Publication Details

Journal
Journal of Advanced Research in Applied Sciences and Engineering Technology
Published
2024-10-03
DOI
https://doi.org/10.37934/araset.54.2.2031
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Motivation Elements in Game-Based Learning (GBL) for Tajweed Learning

Nadiah Ramlan, Norasikin Fabil, Zawawi Ismail
1 citations
Journal of Advanced Research in Applied Sciences and Engineering Technology
Educational Games and Gamification
0.79
article

Motivation Elements in Game-Based Learning (GBL) for Tajweed Learning

Nadiah Ramlan, Norasikin Fabil, Zawawi Ismail
article en
1 citations

Abstract

Tajweed is a Quranic knowledge, and it is essential to provide a Quranic generation that is fluently and accurately reading the Quran. Unfortunately, previous studies depicted many students unable to read the Quran and indicated low achievement in Quranic subjects. Therefore, there is a need for efforts to create an interactive environment that can support the teaching and learning process, such as Game-Based Learning (GBL). GBL is a teaching aid that can be customized for teaching and learning and encourages students to be actively involved. Meanwhile, various factors are still being investigated in game design to ensure the success of GBL implementation, including motivational elements as an aspect of game design. Therefore, this study aims to identify the effect of GBL design on students' motivation in learning Tajweed. The game (i-Tajweed) deployed a Game Development Framework (GDF) and was tested using a quasi-experimental method on 120 students at primary schools by a purposive sampling method. The study used a set of questionnaires and a set of Tajweed Tests as the instruments for collecting data. The findings of the analysis revealed that the level of significance (0.000 < 0.05) value of the correlation coefficient (r) is 0.310. The result suggests that there is a significant correlation between student's achievement and motivation. Hence, the result proves that using GBL with motivational elements in the design can increase student motivation positively.

Journal of Advanced Research in Applied Sciences and Engineering Technology
Universiti Sains Islam Malaysia (MY), University of Malaya (MY)
Quality Education
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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Motivation Elements in Game-Based Learning (GBL) for Tajweed Learning — Nadiah Ramlan, Norasikin Fabil, et al. · Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) | TGRS Research Map | TGRS