Digital Game Design for Older Adults: A Conceptual Framework

The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences.

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Publication Details

Journal
Journal of Advanced Research in Applied Sciences and Engineering Technology
Published
2024-10-03
DOI
https://doi.org/10.37934/araset.54.2.7988
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
0.00

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article

Digital Game Design for Older Adults: A Conceptual Framework

Suriati Khartini Jali, Nurul Farinah Mohsin, Mohamad Imran Bandan, Sylvester Arnab et al.
Journal of Advanced Research in Applied Sciences and Engineering Technology
Technology Use by Older Adults
article

Digital Game Design for Older Adults: A Conceptual Framework

Suriati Khartini Jali, Nurul Farinah Mohsin, Mohamad Imran Bandan, Sylvester Arnab, Amelia Robert Jupit, Nurfauza Jali
article en

Abstract

The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences.

Journal of Advanced Research in Applied Sciences and Engineering Technology
Universiti Malaysia Sarawak (MY), Coventry University (GB)
Universiti Malaysia Sarawak
Openalex Percentile: Top 68%
Technology Use by Older Adults
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Digital Game Design for Older Adults: A Conceptual Framework — Suriati Khartini Jali, Nurul Farinah Mohsin, et al. · Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) | TGRS Research Map | TGRS