Effectiveness of VR Technology in the Design of the Bali Megarupa V Virtual Exhibition

Virtual exhibitions offer a promising avenue for art appreciation in the digital age. However, limited research explores how these online spaces can foster emotional connections with art, a crucial aspect of the art experience. This study investigates the potential of immersive virtual reality (VR) to enhance engagement and emotional impact in virtual art exhibitions. Employing a multi-method approach combining literature review, user testing, and prototype development, the research identifies and evaluates design elements contributing to increased user engagement. This research employed a multi-method approach to understand how users engage with virtual art exhibitions. The study identified and evaluated the impact of specific design elements on user engagement by combining a literature review, user testing with a VR prototype, and subsequent analysis. The study focuses on critical elements like interactivity, personalization, storytelling, and multi-sensory experiences. User testing with 55 participants revealed the effectiveness of immersive design in fostering exploration, contemplation, and a sense of presence in the virtual space. This immersive design is the strategic integration of elements like interactivity, personalization, and storytelling within the VR environment. The research underscores the significance of immersive design, defined as the strategic integration of design elements to cultivate an emotional connection within a VR environment. This encompasses aspects like interactivity, personalization, and the incorporation of storytelling within the experience. Finally, the study offers practical recommendations for curators and designers to create virtual art experiences that resonate more deeply with audiences.

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Publication Details

Journal
Mudra Jurnal Seni Budaya
Published
2024-10-02
DOI
https://doi.org/10.31091/mudra.v39i4.2904
Primary Topic
Augmented Reality Applications
Type
article
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article

Effectiveness of VR Technology in the Design of the Bali Megarupa V Virtual Exhibition

Marina Wardaya, Hutomo Setia Budi, Shienny Megawati Sutanto, Adnyana I Wayan
Mudra Jurnal Seni Budaya
Augmented Reality Applications
article

Effectiveness of VR Technology in the Design of the Bali Megarupa V Virtual Exhibition

Marina Wardaya, Hutomo Setia Budi, Shienny Megawati Sutanto, Adnyana I Wayan
article en

Abstract

Virtual exhibitions offer a promising avenue for art appreciation in the digital age. However, limited research explores how these online spaces can foster emotional connections with art, a crucial aspect of the art experience. This study investigates the potential of immersive virtual reality (VR) to enhance engagement and emotional impact in virtual art exhibitions. Employing a multi-method approach combining literature review, user testing, and prototype development, the research identifies and evaluates design elements contributing to increased user engagement. This research employed a multi-method approach to understand how users engage with virtual art exhibitions. The study identified and evaluated the impact of specific design elements on user engagement by combining a literature review, user testing with a VR prototype, and subsequent analysis. The study focuses on critical elements like interactivity, personalization, storytelling, and multi-sensory experiences. User testing with 55 participants revealed the effectiveness of immersive design in fostering exploration, contemplation, and a sense of presence in the virtual space. This immersive design is the strategic integration of elements like interactivity, personalization, and storytelling within the VR environment. The research underscores the significance of immersive design, defined as the strategic integration of design elements to cultivate an emotional connection within a VR environment. This encompasses aspects like interactivity, personalization, and the incorporation of storytelling within the experience. Finally, the study offers practical recommendations for curators and designers to create virtual art experiences that resonate more deeply with audiences.

Mudra Jurnal Seni BudayaVol. 39(4)
Institut Seni Indonesia Denpasar (ID), Universitas Ciputra (ID)
Openalex Percentile: Top 84%
Augmented Reality Applications
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Effectiveness of VR Technology in the Design of the Bali Megarupa V Virtual Exhibition — Marina Wardaya, Hutomo Setia Budi, et al. · Mudra Jurnal Seni Budaya (2024) | TGRS Research Map | TGRS