Clinical Feasibility of Applying Immersive Virtual Reality during Robot-Assisted Gait Training for Individuals with Neurological Diseases: A Pilot Study
Overall, this study demonstrates that a fully immersive virtual reality system based on a head-mounted display is both feasible and well received by cerebrovascular accident and spinal cord injury patients and their therapists during robot-assisted gait training. This study suggests that such a virtual reality system could be a viable alternative to the screen-based training games currently used in neurorehabilitation. It may be especially suitable for enhancing patient motivation and adherence to training, particularly if the application is enjoyable and not mentally taxing.
Authors
- Matjaž Zadravec (ORCID: https://orcid.org/0000-0003-2746-6890)
- Daniele Munari (ORCID: https://orcid.org/0000-0001-6740-1560)
- Zlatko Matjačić (ORCID: https://orcid.org/0000-0001-9627-218X)
- Jan F. Veneman (ORCID: https://orcid.org/0000-0002-6408-6558)
- Veronica G. Garcia-Marti
- Angela von Wartburg
Institutions
- Univerzitetni Rehabilitacijski Inštitut (SI)
- Hocoma (Switzerland) (CH)
Publication Details
- Journal
- Brain Sciences
- Published
- 2024-10-02
- DOI
- https://doi.org/10.3390/brainsci14101002
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.00