Exploring the Interconnections and Practical Applications of Art within a STEAM Education Curriculum

Art plays a vital role in STEAM education, not only bringing creativity and aesthetic thinking to the fields of science, technology, engineering, and mathematics but also enriching students' modes of expression and problem-solving abilities. By integrating art with other STEAM disciplines, we can help students develop creative and critical thinking skills, enhance their understanding of the real world, and master interdisciplinary capabilities. This paper investigates the challenges faced by higher education students in integrating art with other STEAM fields. The study involves 13 students aged 18 to 21 who are pursuing a STEAM education technology degree. Using qualitative research methods, the study finds that although students recognize the importance of art in promoting interdisciplinary thinking and innovation, challenges remain in effectively combining art with science, technology, engineering, and mathematics in practice. The difficulties reported by students include differences in language, terminology, and ways of thinking between art and other STEAM fields, as well as a lack of prior interdisciplinary teaching experience. Moreover, in traditional education, art is often isolated as a separate discipline rather than integrated into a comprehensive educational approach. This conventional mindset limits students' ability to connect art with other fields. Therefore, to implement STEAM education more effectively, it is necessary to consciously integrate art into curriculum design and provide more interdisciplinary learning opportunities to help students better understand and apply the role of art within STEAM.

Authors

Publication Details

Journal
International Journal of Education and Humanities
Published
2024-09-18
DOI
https://doi.org/10.54097/xs0n7598
Citations
2
Primary Topic
Educational Research and Pedagogy
Type
article
Field-Weighted Citation Impact
0.70
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article

Exploring the Interconnections and Practical Applications of Art within a STEAM Education Curriculum

Rajendran Nagappan, Lisi
2 citations
International Journal of Education and Humanities
Educational Research and Pedagogy
0.70
article

Exploring the Interconnections and Practical Applications of Art within a STEAM Education Curriculum

Rajendran Nagappan, Lisi
article en
2 citations

Abstract

Art plays a vital role in STEAM education, not only bringing creativity and aesthetic thinking to the fields of science, technology, engineering, and mathematics but also enriching students' modes of expression and problem-solving abilities. By integrating art with other STEAM disciplines, we can help students develop creative and critical thinking skills, enhance their understanding of the real world, and master interdisciplinary capabilities. This paper investigates the challenges faced by higher education students in integrating art with other STEAM fields. The study involves 13 students aged 18 to 21 who are pursuing a STEAM education technology degree. Using qualitative research methods, the study finds that although students recognize the importance of art in promoting interdisciplinary thinking and innovation, challenges remain in effectively combining art with science, technology, engineering, and mathematics in practice. The difficulties reported by students include differences in language, terminology, and ways of thinking between art and other STEAM fields, as well as a lack of prior interdisciplinary teaching experience. Moreover, in traditional education, art is often isolated as a separate discipline rather than integrated into a comprehensive educational approach. This conventional mindset limits students' ability to connect art with other fields. Therefore, to implement STEAM education more effectively, it is necessary to consciously integrate art into curriculum design and provide more interdisciplinary learning opportunities to help students better understand and apply the role of art within STEAM.

International Journal of Education and HumanitiesVol. 16(2)
Openalex Percentile: Top 27%
Educational Research and Pedagogy
0.70
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Exploring the Interconnections and Practical Applications of Art within a STEAM Education Curriculum — Rajendran Nagappan, Lisi · International Journal of Education and Humanities (2024) | TGRS Research Map | TGRS