Enhancing Social Studies Learning Outcomes through Interactive Ice Breaking and Peer Teaching Strategies in Junior High School

This study aims to improve student learning outcomes in Social Studies (IPS) class IX-E at SMPN 5 Pamekasan through the interactive ice breaking game method “hooray-huuu” and the “Everyone is a Teacher Here” (ETH) strategy. This study used the Classroom Action Research (PTK) method consisting of two cycles, each of two meetings. The research subjects were 29 students. In cycle I, the student learning completeness rate reached 52%, while in cycle II it increased to 92%. This increase showed that the use of interactive game method and ETH strategy was effective in improving students' learning outcomes and motivation. The results recommend this method to create a more fun and participatory learning atmosphere, which allows students to be more active and understand the subject matter well.

Authors

Institutions

Publication Details

Journal
Sociale
Published
2024-09-30
DOI
https://doi.org/10.19105/sociale.v1i2.15227
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Social Studies Learning Outcomes through Interactive Ice Breaking and Peer Teaching Strategies in Junior High School

Ahmad Imam Khairi, Dini
Sociale
Technology-Enhanced Education Studies
article

Enhancing Social Studies Learning Outcomes through Interactive Ice Breaking and Peer Teaching Strategies in Junior High School

Ahmad Imam Khairi, Dini
article en

Abstract

This study aims to improve student learning outcomes in Social Studies (IPS) class IX-E at SMPN 5 Pamekasan through the interactive ice breaking game method “hooray-huuu” and the “Everyone is a Teacher Here” (ETH) strategy. This study used the Classroom Action Research (PTK) method consisting of two cycles, each of two meetings. The research subjects were 29 students. In cycle I, the student learning completeness rate reached 52%, while in cycle II it increased to 92%. This increase showed that the use of interactive game method and ETH strategy was effective in improving students' learning outcomes and motivation. The results recommend this method to create a more fun and participatory learning atmosphere, which allows students to be more active and understand the subject matter well.

SocialeVol. 1(2)
Institut Agama Islam Negeri Bengkulu (ID)
Quality Education
Openalex Percentile: Top 77%
Technology-Enhanced Education Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.