Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.

The increased ubiquity of 360° video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360° video introduces for video design ethnography are unclear. This study investigates this gap through 16 workshops in which experienced designers engaged with 360° video. Our analysis shows that while 360° video enhances designers’ ability to explore and understand user contexts, it also complicates the process of sharing insights. To address this challenge, we present two opportunities to support the use of 360° video by designers - the creation of designerly 360° video annotation tools, and 360° “screenshots” - in order to enable designers to leverage the complete context of 360° video for user research.

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Publication Details

Journal
Nordic Conference on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.1145/3679318.3685407
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.77
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article

Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.

Jacky Bourgeois, Gerd Kortuem, Wo Meijer, Wilhelm Frederik van der Vegte
3 citations
Nordic Conference on Human-Computer Interaction
Virtual Reality Applications and Impacts
0.77
article

Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops.

Jacky Bourgeois, Gerd Kortuem, Wo Meijer, Wilhelm Frederik van der Vegte
article en
3 citations

Abstract

The increased ubiquity of 360° video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360° video introduces for video design ethnography are unclear. This study investigates this gap through 16 workshops in which experienced designers engaged with 360° video. Our analysis shows that while 360° video enhances designers’ ability to explore and understand user contexts, it also complicates the process of sharing insights. To address this challenge, we present two opportunities to support the use of 360° video by designers - the creation of designerly 360° video annotation tools, and 360° “screenshots” - in order to enable designers to leverage the complete context of 360° video for user research.

Nordic Conference on Human-Computer Interaction
Delft University of Technology (NL)
Openalex Percentile: Top 43%
Virtual Reality Applications and Impacts
0.77
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