Upaya Meningkatkan Minat Belajar Peserta Didik Melalui Permainan Berburu Binatang Dalam Pembelajaran PJOK di SMPN 28 Surabaya

Comfort becomes very important when used as a driver to carry out learning that requires full concentration in receiving all materials. This factor also plays an important role in the success of learning. It can be seen from the comfort of each student. This classroom action research focuses on collecting information on how animal hunting games can increase students' interest in learning. This action was carried out in two cycles. The sample in this study was 30 students of class 9F SMPN 28 Surabaya. The results of the actions of cycle I and cycle II through observation and questionnaires were that there was an increase in students' interest in learning when using animal hunting games.

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Publication Details

Journal
Journal of Creative Student Research
Published
2024-09-20
DOI
https://doi.org/10.55606/jcsr-politama.v2i5.4305
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Upaya Meningkatkan Minat Belajar Peserta Didik Melalui Permainan Berburu Binatang Dalam Pembelajaran PJOK di SMPN 28 Surabaya

Ifanuddin Muchtar, Farhan Dwiki Mailiano Kumaat, Bambang Ferianto Tjahyo Kuntjoro
Journal of Creative Student Research
Sports and Physical Education Research
article

Upaya Meningkatkan Minat Belajar Peserta Didik Melalui Permainan Berburu Binatang Dalam Pembelajaran PJOK di SMPN 28 Surabaya

Ifanuddin Muchtar, Farhan Dwiki Mailiano Kumaat, Bambang Ferianto Tjahyo Kuntjoro
article en

Abstract

Comfort becomes very important when used as a driver to carry out learning that requires full concentration in receiving all materials. This factor also plays an important role in the success of learning. It can be seen from the comfort of each student. This classroom action research focuses on collecting information on how animal hunting games can increase students' interest in learning. This action was carried out in two cycles. The sample in this study was 30 students of class 9F SMPN 28 Surabaya. The results of the actions of cycle I and cycle II through observation and questionnaires were that there was an increase in students' interest in learning when using animal hunting games.

Journal of Creative Student ResearchVol. 2(5)
Universitas Negeri Surabaya (ID)
Openalex Percentile: Top 69%
Sports and Physical Education Research
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