"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption

The production and use of goods and services contribute significantly to global greenhouse gas emissions. Therefore, individual consumption patterns are crucial for reducing carbon emissions. To address consumerism and overconsumption, this paper explores digital technologies that discourage consumption and encourage users to make sustainable shopping decisions. We created a design workbook consisting of 12 concepts that take different approaches to promoting less consumption. We used the design workbook to co-speculate with 14 environmental sustainability advocates on the acceptability of the design proposals. The results offer new insights into the various feelings evoked by design for sustainable consumption that influence acceptance. Negative feelings, such as powerlessness, imply rejection, while positive ones, like encouragement, suggest acceptance. We suggest directions in design for sustainable consumption, such as carefully including certain negative feelings, such as guilt, and addressing psychological needs, which could lead to more acceptable digital technology design.

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Publication Details

Journal
Nordic Conference on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.1145/3679318.3685374
Citations
1
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.26
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article

"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption

Marion Koelle, Gözel Shakeri, Tong Yu
1 citations
Nordic Conference on Human-Computer Interaction
Innovative Human-Technology Interaction
0.26
article

"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption

Marion Koelle, Gözel Shakeri, Tong Yu
article en
1 citations

Abstract

The production and use of goods and services contribute significantly to global greenhouse gas emissions. Therefore, individual consumption patterns are crucial for reducing carbon emissions. To address consumerism and overconsumption, this paper explores digital technologies that discourage consumption and encourage users to make sustainable shopping decisions. We created a design workbook consisting of 12 concepts that take different approaches to promoting less consumption. We used the design workbook to co-speculate with 14 environmental sustainability advocates on the acceptability of the design proposals. The results offer new insights into the various feelings evoked by design for sustainable consumption that influence acceptance. Negative feelings, such as powerlessness, imply rejection, while positive ones, like encouragement, suggest acceptance. We suggest directions in design for sustainable consumption, such as carefully including certain negative feelings, such as guilt, and addressing psychological needs, which could lead to more acceptable digital technology design.

Nordic Conference on Human-Computer Interaction
Carl von Ossietzky Universität Oldenburg (DE), Oldenburger Institut für Informatik (DE)
Responsible consumption and production
Openalex Percentile: Top 63%
Innovative Human-Technology Interaction
0.26
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"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption — Marion Koelle, Gözel Shakeri, et al. · Nordic Conference on Human-Computer Interaction (2024) | TGRS Research Map | TGRS