Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored Text

Controller-anchored texts in information-rich virtual learning environments are particularly useful for learning procedural content. However, there is a lack of comprehensive guidelines for controller-anchored text. Often, a watch metaphor is used to argue for the placement of text on the controller, resulting in a placement closely mimicking this metaphor. To evaluate and compare different variations of controller-anchored text placements, we conducted a study with 26 participants. We varied the controller the text was attached to and the position of the text in regard to the controller and evaluated the resulting six placements for two abstracted, non-stationary learning tasks. We assessed the cognitive and task load, the usability, and the preference. Our results show that the wrist placement should be avoided, due to low preference and usability. Furthermore, the non-dominant controller should be used to anchor text.

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Institutions

Publication Details

Journal
Nordic Conference on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.1145/3679318.3685400
Citations
1
Primary Topic
Usability and User Interface Design
Type
article
Field-Weighted Citation Impact
0.26

Funders

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article

Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored Text

Marion Rose, Tobias Meisen, Nils Mack, Florian Schümmer
1 citations
Nordic Conference on Human-Computer Interaction
Usability and User Interface Design
0.26
article

Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored Text

Marion Rose, Tobias Meisen, Nils Mack, Florian Schümmer
article en
1 citations

Abstract

Controller-anchored texts in information-rich virtual learning environments are particularly useful for learning procedural content. However, there is a lack of comprehensive guidelines for controller-anchored text. Often, a watch metaphor is used to argue for the placement of text on the controller, resulting in a placement closely mimicking this metaphor. To evaluate and compare different variations of controller-anchored text placements, we conducted a study with 26 participants. We varied the controller the text was attached to and the position of the text in regard to the controller and evaluated the resulting six placements for two abstracted, non-stationary learning tasks. We assessed the cognitive and task load, the usability, and the preference. Our results show that the wrist placement should be avoided, due to low preference and usability. Furthermore, the non-dominant controller should be used to anchor text.

Nordic Conference on Human-Computer Interaction
University of Wuppertal (DE)
Bundesministerium für Bildung und Forschung
Quality Education
Openalex Percentile: Top 64%
Usability and User Interface Design
0.26
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Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored Text — Marion Rose, Tobias Meisen, et al. · Nordic Conference on Human-Computer Interaction (2024) | TGRS Research Map | TGRS