Clothing Sounds in Games: Generation Procedure and Impact on Player Experience

Plausible soundscapes positively contribute to the overall player experience. They consist of several little details, such as footsteps or the breathing sounds of the avatar. Our work contributes to the quality of such soundscapes by adding noises coming from avatar clothing. This element was previously ignored in research and games due to implementation complexity and the unknown cost-benefit tradeoff regarding player experience. We address both issues: Firstly, we introduce a sample-based generation method to enable and facilitate the creation of clothing noises for researchers and practitioners. Secondly, we present a study (N = 54) investigating the impact of clothing sounds on the player experience using two testbed games. Our results expose that clothing sounds are too subtle to alter the experience significantly but become appreciated once players are aware of their presence. Hence, we see opportunities for follow-up research on how clothing noises can be used as a meaningful in-game mechanic.

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Publication Details

Journal
Nordic Conference on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.1145/3679318.3685378
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Clothing Sounds in Games: Generation Procedure and Impact on Player Experience

Andrey Krekhov, Katharina Emmerich, Jens Krüger, Laurent Demay
Nordic Conference on Human-Computer Interaction
Virtual Reality Applications and Impacts
article

Clothing Sounds in Games: Generation Procedure and Impact on Player Experience

Andrey Krekhov, Katharina Emmerich, Jens Krüger, Laurent Demay
article en

Abstract

Plausible soundscapes positively contribute to the overall player experience. They consist of several little details, such as footsteps or the breathing sounds of the avatar. Our work contributes to the quality of such soundscapes by adding noises coming from avatar clothing. This element was previously ignored in research and games due to implementation complexity and the unknown cost-benefit tradeoff regarding player experience. We address both issues: Firstly, we introduce a sample-based generation method to enable and facilitate the creation of clothing noises for researchers and practitioners. Secondly, we present a study (N = 54) investigating the impact of clothing sounds on the player experience using two testbed games. Our results expose that clothing sounds are too subtle to alter the experience significantly but become appreciated once players are aware of their presence. Hence, we see opportunities for follow-up research on how clothing noises can be used as a meaningful in-game mechanic.

Nordic Conference on Human-Computer Interaction
University of Duisburg-Essen (DE)
Gender equality
Openalex Percentile: Top 86%
Virtual Reality Applications and Impacts
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