Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT

ChatGPT took the world by storm in Nov 2022 - the ethical implications of which are still being explored. With children using ChatGPT in various ways, it is vital to encourage them to be critical of it. We designed and developed a board game, called Bot VoyAIge, to promote children’s understanding of the ethical implications of ChatGPT. Children engaged with the Bot VoyAIge game by critically scrutinising ChatGPT’s responses and identifying any implicit and explicit biases. We conducted three workshops with a total of 20 children (ages 10-12 years) employing Bot VoyAIge. Our findings show that children’s responses were more whimsical, fantastical, culturally-situated, and emotionally inclined compared with ChatGPT’s, and that children identified gender, age, and cultural biases in ChatGPT’s responses. Our work highlights the need for Child-Computer Interaction (CCI) researchers to discuss the ethical implications and limitations of ChatGPT with young children, as their world is already being impacted by it.

Authors

Institutions

Publication Details

Journal
Nordic Conference on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.1145/3679318.3685397
Citations
10
Primary Topic
AI in Service Interactions
Type
article
Field-Weighted Citation Impact
1.50
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT

Marianne Kinnula, Dipanjan Chakraborty, Sumita Sharma, Vaishnavi Shrivastava
10 citations
Nordic Conference on Human-Computer Interaction
AI in Service Interactions
1.50
article

Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT

Marianne Kinnula, Dipanjan Chakraborty, Sumita Sharma, Vaishnavi Shrivastava
article en
10 citations

Abstract

ChatGPT took the world by storm in Nov 2022 - the ethical implications of which are still being explored. With children using ChatGPT in various ways, it is vital to encourage them to be critical of it. We designed and developed a board game, called Bot VoyAIge, to promote children’s understanding of the ethical implications of ChatGPT. Children engaged with the Bot VoyAIge game by critically scrutinising ChatGPT’s responses and identifying any implicit and explicit biases. We conducted three workshops with a total of 20 children (ages 10-12 years) employing Bot VoyAIge. Our findings show that children’s responses were more whimsical, fantastical, culturally-situated, and emotionally inclined compared with ChatGPT’s, and that children identified gender, age, and cultural biases in ChatGPT’s responses. Our work highlights the need for Child-Computer Interaction (CCI) researchers to discuss the ethical implications and limitations of ChatGPT with young children, as their world is already being impacted by it.

Nordic Conference on Human-Computer Interaction
Birla Institute of Technology and Science - Hyderabad Campus (IN), University of Oulu (FI)
Openalex Percentile: Top 16%
AI in Service Interactions
1.50
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.