SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.

COVID-19 impacted the way we live and experience sports. At various times during the pandemic, it was virtually impossible to meaningfully engage in team sports. In this paper, we present a system built on the basis of the existing SixFeet platform, a corona-safe, multi-player sports installation that enables its users to play sports at a safe social distance while interacting in a shared physical space. SixFeet consists of interactive LED stations that are equipped with proximity sensors that record the presence of a player. It uses this information to steer players along safe running paths on the playing field. We designed training exercises for SixFeet that embody relevant sport-specific skills. We did this in the context of field hockey. In a use study, we investigated the technical performance and user experience of SixFeet. Results show that participants kept a safe social distance; that SixFeet-exercises were significantly more enjoyable than ‘traditional’ corona-safe exercises and that SixFeet-enabled exercises better supported the training of sport-specific skills than ‘traditional’ corona-safe exercises. With this study, we show how a simple low-cost tool can be designed and implemented to support the training of sport-specific skills, especially in pandemic times.

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Publication Details

Journal
Nordic Conference on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.1145/3679318.3685356
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.

Annabelle de Ruiter, Dennis Reidsma, Dees Postma, Champika Ranasinghe
Nordic Conference on Human-Computer Interaction
Educational Games and Gamification
article

SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.

Annabelle de Ruiter, Dennis Reidsma, Dees Postma, Champika Ranasinghe
article en

Abstract

COVID-19 impacted the way we live and experience sports. At various times during the pandemic, it was virtually impossible to meaningfully engage in team sports. In this paper, we present a system built on the basis of the existing SixFeet platform, a corona-safe, multi-player sports installation that enables its users to play sports at a safe social distance while interacting in a shared physical space. SixFeet consists of interactive LED stations that are equipped with proximity sensors that record the presence of a player. It uses this information to steer players along safe running paths on the playing field. We designed training exercises for SixFeet that embody relevant sport-specific skills. We did this in the context of field hockey. In a use study, we investigated the technical performance and user experience of SixFeet. Results show that participants kept a safe social distance; that SixFeet-exercises were significantly more enjoyable than ‘traditional’ corona-safe exercises and that SixFeet-enabled exercises better supported the training of sport-specific skills than ‘traditional’ corona-safe exercises. With this study, we show how a simple low-cost tool can be designed and implemented to support the training of sport-specific skills, especially in pandemic times.

Nordic Conference on Human-Computer Interaction
University of Twente (NL)
Good health and well-being
Openalex Percentile: Top 71%
Educational Games and Gamification
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