Evaluating a Virtual Reality Game to Enhance Teen Distracted Driving Education: Mixed Methods Pilot Study
Our findings show that the novel use of immersive VR experiences with interactive discussions can raise awareness of DDB consequences and is a promising method to enhance driving safety education. The widespread accessibility of VR technology allows for scalable integration into driver training programs, warranting a larger, prospective, randomized study.
Authors
- Andrew N. Hashikawa (ORCID: https://orcid.org/0000-0003-1537-6476)
- Carol A. C. Flannagan (ORCID: https://orcid.org/0000-0001-8484-4187)
- Colleen Peterson (ORCID: https://orcid.org/0000-0002-0875-3440)
- Prashant Mahajan (ORCID: https://orcid.org/0000-0003-4278-3560)
- William Gribbin (ORCID: https://orcid.org/0000-0003-4687-2907)
- Andrew Gabanyicz
- Vincent Cervantes
- Timothy Visclosky
- Jean-Jacques Bouchard
Institutions
- University of Michigan (US)
- Michigan Medicine (US)
- Indiana University School of Medicine
- Indiana University – Purdue University Indianapolis (US)
Publication Details
- Journal
- JMIR Formative Research
- Published
- 2024-09-30
- DOI
- https://doi.org/10.2196/60674
- Citations
- 4
- Primary Topic
- Human-Automation Interaction and Safety
- Type
- article
- Field-Weighted Citation Impact
- 2.57
Funders
- U.S. Department of Health and Human Services
- Centers for Disease Control and Prevention