GAME MEDIA BASED ON LOCAL WISDOM TO IMPROVE PRIMARY SCHOOL STUDENTS' CRITICAL THINKING ABILITIES

This research aims to analyze the effectiveness test of interactive game media using Educandy based on local wisdom to improve the critical thinking skills of class V students which include C4 (analyzing), C5 (concluding) and C6 (creating). The research method is Research and Development (RnD) with the ADDIE Model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data collection instruments are interviews, expert validation questionnaires, practitioner questionnaires, pre-test and post-test questions, teacher and student response questionnaires. Data analysis used Paired sample T-Test and N-Gain tests with the help of SPSS 26.00 software. The research data shows that the recapitulation of expert scores was 90.14% in the media, including the valid category, the expert practitioner results were 86.67%, including the very practical category, and the average teacher response score was 90%, while the students' results were 87.1. % which means very valid and interesting. The results of the Paired Sample T-Test and N-Gain different tests show a significance value of 0.00 or ≤ 0.05, which means there is a difference before and after the use of game media. So, it can be concluded that interactive game media uses Educandy based on local wisdom fulfills the categories of valid, practical and interesting to use in learning and is effective for improving the critical thinking skills of fifth grade elementary school students.

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Publication Details

Journal
PROGRES PENDIDIKAN
Published
2024-09-30
DOI
https://doi.org/10.29303/prospek.v5i3.586
Primary Topic
Educational Curriculum and Learning Methods
Type
article
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article

GAME MEDIA BASED ON LOCAL WISDOM TO IMPROVE PRIMARY SCHOOL STUDENTS' CRITICAL THINKING ABILITIES

Wahyu Nugroho, Diyanti Jati Pratiwi, Putri Dataliya Jatayu
PROGRES PENDIDIKAN
Educational Curriculum and Learning Methods
article

GAME MEDIA BASED ON LOCAL WISDOM TO IMPROVE PRIMARY SCHOOL STUDENTS' CRITICAL THINKING ABILITIES

Wahyu Nugroho, Diyanti Jati Pratiwi, Putri Dataliya Jatayu
article en

Abstract

This research aims to analyze the effectiveness test of interactive game media using Educandy based on local wisdom to improve the critical thinking skills of class V students which include C4 (analyzing), C5 (concluding) and C6 (creating). The research method is Research and Development (RnD) with the ADDIE Model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data collection instruments are interviews, expert validation questionnaires, practitioner questionnaires, pre-test and post-test questions, teacher and student response questionnaires. Data analysis used Paired sample T-Test and N-Gain tests with the help of SPSS 26.00 software. The research data shows that the recapitulation of expert scores was 90.14% in the media, including the valid category, the expert practitioner results were 86.67%, including the very practical category, and the average teacher response score was 90%, while the students' results were 87.1. % which means very valid and interesting. The results of the Paired Sample T-Test and N-Gain different tests show a significance value of 0.00 or ≤ 0.05, which means there is a difference before and after the use of game media. So, it can be concluded that interactive game media uses Educandy based on local wisdom fulfills the categories of valid, practical and interesting to use in learning and is effective for improving the critical thinking skills of fifth grade elementary school students.

PROGRES PENDIDIKANVol. 5(3)
Universitas PGRI Semarang (ID), Universitas Muhammadiyah Tapanuli Selatan (ID)
Openalex Percentile: Top 77%
Educational Curriculum and Learning Methods
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GAME MEDIA BASED ON LOCAL WISDOM TO IMPROVE PRIMARY SCHOOL STUDENTS' CRITICAL THINKING ABILITIES — Wahyu Nugroho, Diyanti Jati Pratiwi, et al. · PROGRES PENDIDIKAN (2024) | TGRS Research Map | TGRS