Expanding Access to Mental Health: Evaluating the Potential of a Serious Mental Health Game for Adolescents

Digital technologies are important for expanding access to mental health support in low-resource settings. The current study tests the feasibility of a blended learning mental health intervention that was implemented for adolescents in Lebanon (<i>N</i> = 1,234), most of whom were Syrian refugees. The intervention features a digital game called The Helping Hand, which teaches adolescents how to respond to psychosocial challenges healthily and develop effective coping strategies. The blended learning intervention was tested using a single-arm, non-blinded, mixed-methods approach, through the analysis of pre-post questionnaires and key informant interviews. Results showed that the intervention was well accepted and popular among participating adolescents and the team that implemented it. After completing the intervention, adolescents showed a significant decrease in anxiety and depression symptoms and a significant increase in overall well-being. The feasibility and potential impact observed in this study demonstrate the benefits of continuing to refine and expand digital interventions that improve access to mental health support for vulnerable populations.

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Publication Details

Journal
Cyberpsychology Behavior and Social Networking
Published
2024-09-30
DOI
https://doi.org/10.1089/cyber.2023.0688
Citations
2
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
0.82
Controls
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article

Expanding Access to Mental Health: Evaluating the Potential of a Serious Mental Health Game for Adolescents

Mahmoud Hammoud, Dana Townsend, Solfrid Raknes, Charbel Ghostine
2 citations
Cyberpsychology Behavior and Social Networking
Digital Mental Health Interventions
0.82
article

Expanding Access to Mental Health: Evaluating the Potential of a Serious Mental Health Game for Adolescents

Mahmoud Hammoud, Dana Townsend, Solfrid Raknes, Charbel Ghostine
article en
2 citations

Abstract

Digital technologies are important for expanding access to mental health support in low-resource settings. The current study tests the feasibility of a blended learning mental health intervention that was implemented for adolescents in Lebanon (<i>N</i> = 1,234), most of whom were Syrian refugees. The intervention features a digital game called The Helping Hand, which teaches adolescents how to respond to psychosocial challenges healthily and develop effective coping strategies. The blended learning intervention was tested using a single-arm, non-blinded, mixed-methods approach, through the analysis of pre-post questionnaires and key informant interviews. Results showed that the intervention was well accepted and popular among participating adolescents and the team that implemented it. After completing the intervention, adolescents showed a significant decrease in anxiety and depression symptoms and a significant increase in overall well-being. The feasibility and potential impact observed in this study demonstrate the benefits of continuing to refine and expand digital interventions that improve access to mental health support for vulnerable populations.

Cyberpsychology Behavior and Social NetworkingVol. 27(12)
American Society of Nephrology (US), Innovation Norway (Norway) (NO), American University of Beirut Medical Center (LB)
Openalex Percentile: Top 24%
Digital Mental Health Interventions
0.82
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