Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach

This study explores the nexus of gamification, artificial intelligence (AI), and mathematics cognition. Sample size of 71 responded in an intervention using game-based learning (GBL) approach. The purpose of designing the GBL was to enhance computational thinking and mathematical skills. The research employed multigroup partial least squares structural equation modelling (MGA-PLS-SEM) and artificial neural networks (ANN) through multilayer perceptron (MLP) as data analysis technique. The findings showed significant positive influence on class engagement, attitudes toward mathematics, as well as student performance. The analysis also revealed gender-related variations, which affirmed the model's consistency across diverse groups. The study validated the hypothesis and consequently advocated for the transformative potential of gamification, in preparation of 21st-century learners for AI-driven digital landscape. The implications are to ensure the integration of gamified elements into educational strategies, benefiting educators, curriculum developers, and policymakers resonating strongly for educators, curriculum developers, and policymakers. • AI-Gamification Integration: Combines SEM and ANN to study AI-enabled gamification in math education. • Gender Variations: Finds stronger positive effects of gamification on female learners. • Improved Engagement: Demonstrates significant boosts in student engagement and performance. • Analytical Rigor: Validates model reliability using MGA-PLS and ANN techniques. • Actionable Insights: Recommends tailored gamification strategies for educational improvement.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2024-09-30
DOI
https://doi.org/10.1016/j.chbr.2024.100491
Citations
8
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
3.29
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article

Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach

Anass Bayaga
8 citations
Computers in Human Behavior Reports
Online Learning and Analytics
3.29
article

Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach

Anass Bayaga
article en
8 citations

Abstract

This study explores the nexus of gamification, artificial intelligence (AI), and mathematics cognition. Sample size of 71 responded in an intervention using game-based learning (GBL) approach. The purpose of designing the GBL was to enhance computational thinking and mathematical skills. The research employed multigroup partial least squares structural equation modelling (MGA-PLS-SEM) and artificial neural networks (ANN) through multilayer perceptron (MLP) as data analysis technique. The findings showed significant positive influence on class engagement, attitudes toward mathematics, as well as student performance. The analysis also revealed gender-related variations, which affirmed the model's consistency across diverse groups. The study validated the hypothesis and consequently advocated for the transformative potential of gamification, in preparation of 21st-century learners for AI-driven digital landscape. The implications are to ensure the integration of gamified elements into educational strategies, benefiting educators, curriculum developers, and policymakers resonating strongly for educators, curriculum developers, and policymakers. • AI-Gamification Integration: Combines SEM and ANN to study AI-enabled gamification in math education. • Gender Variations: Finds stronger positive effects of gamification on female learners. • Improved Engagement: Demonstrates significant boosts in student engagement and performance. • Analytical Rigor: Validates model reliability using MGA-PLS and ANN techniques. • Actionable Insights: Recommends tailored gamification strategies for educational improvement.

Computers in Human Behavior ReportsVol. 16
University of the Western Cape (ZA)
Quality Education
Openalex Percentile: Top 6%
Online Learning and Analytics
3.29
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Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach — Anass Bayaga · Computers in Human Behavior Reports (2024) | TGRS Research Map | TGRS