Game Difficulty Prediction Based on Facial Cues and Game Performance

Current research on game difficulty prediction mainly uses heuristic functions or physiological signals. The former does not consider user data, while the latter easily causes interference to the user. This paper proposes a difficulty prediction method based on multiple facial cues and game performance. Specifically, we first utilize various computer vision methods to detect players’ facial expressions, gaze directions, and head poses. Then, we build a dataset by combining these three kinds of data and game performance as inputs, with the subjective difficulty ratings as labels. Finally, we compare the performance of several machine learning methods on this dataset using two classification tasks. The experimental results showed that the multilayer perceptron classifier (abbreviated as MLP) achieved the highest performance on these tasks, and its accuracy increased with the increase in input feature dimensions. These results demonstrate the effectiveness of our method. The proposed method could assist in improving game design and user experience.

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Institutions

Publication Details

Journal
Applied Sciences
Published
2024-09-28
DOI
https://doi.org/10.3390/app14198778
Citations
1
Primary Topic
Emotion and Mood Recognition
Type
article
Field-Weighted Citation Impact
0.51

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article

Game Difficulty Prediction Based on Facial Cues and Game Performance

He Zhang, Renke He, Yin Lu
1 citations
Applied Sciences
Emotion and Mood Recognition
0.51
article

Game Difficulty Prediction Based on Facial Cues and Game Performance

He Zhang, Renke He, Yin Lu
article en
1 citations

Abstract

Current research on game difficulty prediction mainly uses heuristic functions or physiological signals. The former does not consider user data, while the latter easily causes interference to the user. This paper proposes a difficulty prediction method based on multiple facial cues and game performance. Specifically, we first utilize various computer vision methods to detect players’ facial expressions, gaze directions, and head poses. Then, we build a dataset by combining these three kinds of data and game performance as inputs, with the subjective difficulty ratings as labels. Finally, we compare the performance of several machine learning methods on this dataset using two classification tasks. The experimental results showed that the multilayer perceptron classifier (abbreviated as MLP) achieved the highest performance on these tasks, and its accuracy increased with the increase in input feature dimensions. These results demonstrate the effectiveness of our method. The proposed method could assist in improving game design and user experience.

Applied SciencesVol. 14(19)
Hunan University (CN)
China Scholarship Council
Openalex Percentile: Top 30%
Emotion and Mood Recognition
0.51
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Game Difficulty Prediction Based on Facial Cues and Game Performance — He Zhang, Renke He, et al. · Applied Sciences (2024) | TGRS Research Map | TGRS