EEG Based Brain-Computer Interface for Inner Speech Classification

Electroencephalogram (EEG) based Brain-Computer Interfaces (BCIs) were initially designed to aid those with motor disabilities. However, recent research delves into their potential for non-clinical uses like gaming. Utilizing non-motor imagery, such as inner speech, has emerged as a promising approach for BCI control. Inner speech, a mental form of self-directed speech, serves as a basis for this study to decode control commands like left, right, up, and down for navigation in a game. This paper evaluates EEG signal processing techniques across various applications. It employs passive-time inner speech classification and introduces a successful transfer learning method using ResNet50, achieving an impressive accuracy of $45 \%$ when tested with data from entirely different subjects from training. Further fine-tuning with $50 \%$ of the data increased the model’s performance to $\mathbf{8 8 \%}$. The study also explores personalized model capabilities and assesses optimal dataset sizes. Additionally, it delves into real-time applications, experimenting with neural network architectures for instantaneous classification. Connectivity between these components is also addressed, underscoring the infrastructure’s significance in EEG-based BCI systems.

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Publication Details

Published
2024-08-08
DOI
https://doi.org/10.1109/mercon63886.2024.10688451
Citations
2
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
Field-Weighted Citation Impact
0.69
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EEG Based Brain-Computer Interface for Inner Speech Classification

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2 citations
EEG and Brain-Computer Interfaces
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article

EEG Based Brain-Computer Interface for Inner Speech Classification

Isuru Nawinne, Praveen Dhananjaya, Theekshana Dissanayake, Mahanama Wickramasinghe, S. Liyanage, Roshan Ragel, Isurika Adikari, Isuri Devindi, Sumudu Lakmali
article en
2 citations

Abstract

Electroencephalogram (EEG) based Brain-Computer Interfaces (BCIs) were initially designed to aid those with motor disabilities. However, recent research delves into their potential for non-clinical uses like gaming. Utilizing non-motor imagery, such as inner speech, has emerged as a promising approach for BCI control. Inner speech, a mental form of self-directed speech, serves as a basis for this study to decode control commands like left, right, up, and down for navigation in a game. This paper evaluates EEG signal processing techniques across various applications. It employs passive-time inner speech classification and introduces a successful transfer learning method using ResNet50, achieving an impressive accuracy of $45 \%$ when tested with data from entirely different subjects from training. Further fine-tuning with $50 \%$ of the data increased the model’s performance to $\mathbf{8 8 \%}$. The study also explores personalized model capabilities and assesses optimal dataset sizes. Additionally, it delves into real-time applications, experimenting with neural network architectures for instantaneous classification. Connectivity between these components is also addressed, underscoring the infrastructure’s significance in EEG-based BCI systems.

University of Peradeniya (LK), Queensland University of Technology (AU)
Openalex Percentile: Top 31%
EEG and Brain-Computer Interfaces
0.69
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