Reinforcement Strategies in General Lotto Games

Strategic decisions are often made over multiple periods of time, wherein decisions made earlier impact a competitor's success in later stages. In this article, we study these dynamics in General Lotto games, a class of models describing the competitive allocation of resources between two opposing players. We propose a two-stage formulation where one of the players has reserved resources that can be strategically <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">preallocated</i> across the battlefields in the first stage of the game as reinforcements. The players then simultaneously allocate their remaining <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">real-time</i> resources, which can be randomized, in a decisive final stage. Our main contributions provide complete characterizations of the optimal reinforcement strategies and resulting equilibrium payoffs in these multistage General Lotto games. Interestingly, we determine that real-time resources are at least twice as effective as reinforcement resources when considering equilibrium payoffs.

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Publication Details

Journal
IEEE Transactions on Automatic Control
Published
2024-09-30
DOI
https://doi.org/10.1109/tac.2024.3471411
Citations
2
Primary Topic
Gambling Behavior and Treatments
Type
article
Field-Weighted Citation Impact
1.28

Funders

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article

Reinforcement Strategies in General Lotto Games

Jason R. Marden, Rahul Chandan, Keith Paarporn, Mahnoosh Alizadeh
2 citations
IEEE Transactions on Automatic Control
Gambling Behavior and Treatments
1.28
article

Reinforcement Strategies in General Lotto Games

Jason R. Marden, Rahul Chandan, Keith Paarporn, Mahnoosh Alizadeh
article en
2 citations

Abstract

Strategic decisions are often made over multiple periods of time, wherein decisions made earlier impact a competitor's success in later stages. In this article, we study these dynamics in General Lotto games, a class of models describing the competitive allocation of resources between two opposing players. We propose a two-stage formulation where one of the players has reserved resources that can be strategically <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">preallocated</i> across the battlefields in the first stage of the game as reinforcements. The players then simultaneously allocate their remaining <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">real-time</i> resources, which can be randomized, in a decisive final stage. Our main contributions provide complete characterizations of the optimal reinforcement strategies and resulting equilibrium payoffs in these multistage General Lotto games. Interestingly, we determine that real-time resources are at least twice as effective as reinforcement resources when considering equilibrium payoffs.

IEEE Transactions on Automatic ControlVol. 70(4)
Amazon (United States) (US), University of California, Santa Barbara (US), University of Colorado Colorado Springs (US)
Office of the President, University of California
Openalex Percentile: Top 19%
Gambling Behavior and Treatments
1.28
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Reinforcement Strategies in General Lotto Games — Jason R. Marden, Rahul Chandan, et al. · IEEE Transactions on Automatic Control (2024) | TGRS Research Map | TGRS