Promoting Male Online Gamers’ Positive User Experience: A Hierarchical Approach

Exploring the intricate online gaming landscape, we employ the means-end chain (MEC) theory to investigate male players’ positive user experience (UX) to understand how specific game attributes fulfill male players' psychological needs and lead to positive experiences. We conducted in-depth interviews with 15 male participants with experience in multiplayer online games. We designed these interviews to explore the participants’ gaming experiences. In particular, the interviews focused on the game attributes they valued, the psychological needs they sought to fulfill, and the positive experiences they derived from gaming. We analyzed the interview data using a laddering technique, a qualitative research method that identifies the linkages between product attributes, benefits, and values. Our findings reveal that male players in our study primarily sought to fulfill six psychological needs through online gaming: autonomy, competence, personal growth, player engagement, pride, and relatedness. We found a link between specific game attributes and their realization, which leads to positive user experiences characterized by enjoyment, satisfaction, and fulfillment. This study contributes to the literature by explaining male players’ positive user experience in a nuanced manner. It offers valuable insights for game designers and companies to create more customized engaging and satisfying gaming experiences.

Authors

Publication Details

Journal
AIS Transactions on Human-Computer Interaction
Published
2024-09-30
DOI
https://doi.org/10.17705/1thci.00207
Citations
1
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
1.05
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article

Promoting Male Online Gamers’ Positive User Experience: A Hierarchical Approach

Michael Cahalane, Ji-Rong Jeff Peng, Yuan Li, Zixiu Guo
1 citations
AIS Transactions on Human-Computer Interaction
Technology Adoption and User Behaviour
1.05
article

Promoting Male Online Gamers’ Positive User Experience: A Hierarchical Approach

Michael Cahalane, Ji-Rong Jeff Peng, Yuan Li, Zixiu Guo
article en
1 citations

Abstract

Exploring the intricate online gaming landscape, we employ the means-end chain (MEC) theory to investigate male players’ positive user experience (UX) to understand how specific game attributes fulfill male players' psychological needs and lead to positive experiences. We conducted in-depth interviews with 15 male participants with experience in multiplayer online games. We designed these interviews to explore the participants’ gaming experiences. In particular, the interviews focused on the game attributes they valued, the psychological needs they sought to fulfill, and the positive experiences they derived from gaming. We analyzed the interview data using a laddering technique, a qualitative research method that identifies the linkages between product attributes, benefits, and values. Our findings reveal that male players in our study primarily sought to fulfill six psychological needs through online gaming: autonomy, competence, personal growth, player engagement, pride, and relatedness. We found a link between specific game attributes and their realization, which leads to positive user experiences characterized by enjoyment, satisfaction, and fulfillment. This study contributes to the literature by explaining male players’ positive user experience in a nuanced manner. It offers valuable insights for game designers and companies to create more customized engaging and satisfying gaming experiences.

AIS Transactions on Human-Computer InteractionVol. 16(3)
Gender equality
Openalex Percentile: Top 13%
Technology Adoption and User Behaviour
1.05
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Promoting Male Online Gamers’ Positive User Experience: A Hierarchical Approach — Michael Cahalane, Ji-Rong Jeff Peng, et al. · AIS Transactions on Human-Computer Interaction (2024) | TGRS Research Map | TGRS