DESIGNING GAME AND ORGANIZING TEACHING THROUGH GAMES FOCUSED ON TEACHING INFORMATICS IN GENERAL EDUCATION

To ensure that teaching approaches students' qualities and abilities, the use of a variety of active teaching methods that are appropriate to the characteristics of the subject and the age of the students is extremely important. With some outstanding characteristics of Gen Z (born from 1997 to 2012), Gen Alpha (born from 2013 to 2028), which are generations born in the era of Information Communications Technology (ICT), Internet and social networks, the use of teaching methods through games is effective. Informatics is a subject that both provides knowledge and trains thinking skills and ICT application skills. The use of teaching methods through games, especially games with ICT applications, will be very appropriate. This article aims to propose some principles in designing and organizing learning games in teaching Information Technology in general education; at the same time, develop a number of illustrative learning activities using teaching methods through games. Keywords: General Education Program 2018; qualities; competencies; learning games; information communication technology (ICT).

Authors

Publication Details

Journal
Tạp chí Khoa học Trường Đại học Vinh. Series C Khoa học và công nghệ giáo dục
Published
2024-08-30
DOI
https://doi.org/10.56824/vujs.2024.htkhgd23
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

DESIGNING GAME AND ORGANIZING TEACHING THROUGH GAMES FOCUSED ON TEACHING INFORMATICS IN GENERAL EDUCATION

Nguyen Huu Chau Duc, Tran Thi Kim Oanh
Tạp chí Khoa học Trường Đại học Vinh. Series C Khoa học và công nghệ giáo dục
Educational Games and Gamification
article

DESIGNING GAME AND ORGANIZING TEACHING THROUGH GAMES FOCUSED ON TEACHING INFORMATICS IN GENERAL EDUCATION

Nguyen Huu Chau Duc, Tran Thi Kim Oanh
article en

Abstract

To ensure that teaching approaches students' qualities and abilities, the use of a variety of active teaching methods that are appropriate to the characteristics of the subject and the age of the students is extremely important. With some outstanding characteristics of Gen Z (born from 1997 to 2012), Gen Alpha (born from 2013 to 2028), which are generations born in the era of Information Communications Technology (ICT), Internet and social networks, the use of teaching methods through games is effective. Informatics is a subject that both provides knowledge and trains thinking skills and ICT application skills. The use of teaching methods through games, especially games with ICT applications, will be very appropriate. This article aims to propose some principles in designing and organizing learning games in teaching Information Technology in general education; at the same time, develop a number of illustrative learning activities using teaching methods through games. Keywords: General Education Program 2018; qualities; competencies; learning games; information communication technology (ICT).

Tạp chí Khoa học Trường Đại học Vinh. Series C Khoa học và công nghệ giáo dụcVol. 53(Special Issue 2)
Quality Education
Openalex Percentile: Top 79%
Educational Games and Gamification
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