Perception of Materials in Virtual Reality based on their Audiovisual Properties

Material perception requires integration of information from multiple senses. In virtual reality (VR) simulations, good agreement between sensory inputs leads to better accuracy, however, the effect of conflicting inputs is less understood. Here, we evaluated the effects of cue conflicts between auditory and visual material information in a virtual environment. To create the auditory stimuli, impact sounds were recorded in a controlled environment with a mechanized rod hitting a panel made of glass, wood, plastic, or metal. We rendered panels made of these same materials mounted on a stand, presented in a virtual room. During testing we combined the visual material textures with each of the recorded impact sounds, to create sixteen different conditions that were interleaved randomly and viewed using a VIVE Pro VR headset. On each trial the target object was presented and struck with a rod to produce an impact sound. The participants then classified the target material, and we recorded their responses and response time. To study the effect of agency, on half the trials, the participant observed an agent striking the target (agent-interaction trials), and in the remaining trials the participant struck the target themselves (self-interaction trials). Our results show that most participants classify materials based on their auditory properties. Further, there was no difference in the classification response between the agent-interaction trials and the self-interaction trials. Interestingly, in one of the sixteen conditions, we observed a potential audiovisual illusion - when observing a wooden target paired with a plastic impact sound, participants predominantly responded ‘metallic’. In sum, attention needs to be paid to incorporating auditory cues in VR, as discordant signals can distort perceived material properties.

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Publication Details

Journal
Journal of Vision
Published
2024-09-15
DOI
https://doi.org/10.1167/jov.24.10.1208
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

Perception of Materials in Virtual Reality based on their Audiovisual Properties

Harshitha Koppisetty, Robert S. Allison, Laurie M. Wilcox
Journal of Vision
3D Surveying and Cultural Heritage
article

Perception of Materials in Virtual Reality based on their Audiovisual Properties

Harshitha Koppisetty, Robert S. Allison, Laurie M. Wilcox
article en

Abstract

Material perception requires integration of information from multiple senses. In virtual reality (VR) simulations, good agreement between sensory inputs leads to better accuracy, however, the effect of conflicting inputs is less understood. Here, we evaluated the effects of cue conflicts between auditory and visual material information in a virtual environment. To create the auditory stimuli, impact sounds were recorded in a controlled environment with a mechanized rod hitting a panel made of glass, wood, plastic, or metal. We rendered panels made of these same materials mounted on a stand, presented in a virtual room. During testing we combined the visual material textures with each of the recorded impact sounds, to create sixteen different conditions that were interleaved randomly and viewed using a VIVE Pro VR headset. On each trial the target object was presented and struck with a rod to produce an impact sound. The participants then classified the target material, and we recorded their responses and response time. To study the effect of agency, on half the trials, the participant observed an agent striking the target (agent-interaction trials), and in the remaining trials the participant struck the target themselves (self-interaction trials). Our results show that most participants classify materials based on their auditory properties. Further, there was no difference in the classification response between the agent-interaction trials and the self-interaction trials. Interestingly, in one of the sixteen conditions, we observed a potential audiovisual illusion - when observing a wooden target paired with a plastic impact sound, participants predominantly responded ‘metallic’. In sum, attention needs to be paid to incorporating auditory cues in VR, as discordant signals can distort perceived material properties.

Journal of VisionVol. 24(10)
York University (CA)
Openalex Percentile: Top 80%
3D Surveying and Cultural Heritage
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