Table Games as a Tool to Learn about Material Science in Engineering and Architecture Studies

The project involved applying gamification methodology in the teaching of engineering and materials science through the creation of a board game. This game facilitated the active study of the subject, encouraged self-assessment, and developed general competencies such as teamwork and interdisciplinary collaboration, as well as specific competencies in the structure, description, and characterization of materials and manufacturing processes. During the course, students created questions and tests for the game, which were reviewed by the faculty and used to print and manufacture the game. Students utilized the game to study actively, interact with their peers, and reflect on the course topics. There are plans to extend the project to more specialized subjects within the Materials Engineering degree program. The creation of these contents promotes active student learning, reinforces their knowledge, enhances information retention, and motivates students through gamification.

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Publication Details

Journal
Education Sciences
Published
2024-09-27
DOI
https://doi.org/10.3390/educsci14101054
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Table Games as a Tool to Learn about Material Science in Engineering and Architecture Studies

María Dolores Escalera-Rodríguez, J. de Prado, J. Rams, B. Torres et al.
1 citations
Education Sciences
Educational Games and Gamification
0.79
article

Table Games as a Tool to Learn about Material Science in Engineering and Architecture Studies

María Dolores Escalera-Rodríguez, J. de Prado, J. Rams, B. Torres, Bianca K. Muñoz, P. Rodrigo, Ainhoa Riquelme, M. Sánchez, María Victoria Bonache
article en
1 citations

Abstract

The project involved applying gamification methodology in the teaching of engineering and materials science through the creation of a board game. This game facilitated the active study of the subject, encouraged self-assessment, and developed general competencies such as teamwork and interdisciplinary collaboration, as well as specific competencies in the structure, description, and characterization of materials and manufacturing processes. During the course, students created questions and tests for the game, which were reviewed by the faculty and used to print and manufacture the game. Students utilized the game to study actively, interact with their peers, and reflect on the course topics. There are plans to extend the project to more specialized subjects within the Materials Engineering degree program. The creation of these contents promotes active student learning, reinforces their knowledge, enhances information retention, and motivates students through gamification.

Education SciencesVol. 14(10)
Universidad Rey Juan Carlos (ES)
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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Table Games as a Tool to Learn about Material Science in Engineering and Architecture Studies — María Dolores Escalera-Rodríguez, J. de Prado, et al. · Education Sciences (2024) | TGRS Research Map | TGRS