Point Cloud Geometry Scalable Coding with a Quality-Conditioned Latents Probability Estimator

The widespread usage of point clouds (PC) for immersive visual applications has resulted in the use of very heterogeneous receiving conditions and devices, notably in terms of network, hardware, and display capabilities. In this scenario, quality scalability, i.e., the ability to reconstruct a signal at different qualities by progressively decoding a single bitstream, is a major requirement that has yet to be conveniently addressed, notably in most learning-based PC coding solutions. This paper proposes a quality scalability scheme, named Scalable Quality Hyperprior (SQH), adaptable to learning-based static point cloud geometry codecs, which uses a Quality-conditioned Latents Probability Estimator (QuLPE) to decode a high-quality version of a PC learning-based representation, based on an available lower quality base layer. SQH is integrated in the future JPEG PC coding standard, allowing to create a layered bitstream that can be used to progressively decode the PC geometry with increasing quality and fidelity. Experimental results show that SQH offers the quality scalability feature with very limited or no compression performance penalty at all when compared with the corresponding non-scalable solution, thus preserving the significant compression gains over other state-of-the-art PC codecs.

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Publication Details

Published
2024-09-27
DOI
https://doi.org/10.1109/icip51287.2024.10647489
Citations
2
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.75

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article

Point Cloud Geometry Scalable Coding with a Quality-Conditioned Latents Probability Estimator

Daniele Mari, Simone Milani, Fernando Pereira, André F. R. Guarda et al.
2 citations
3D Shape Modeling and Analysis
0.75
article

Point Cloud Geometry Scalable Coding with a Quality-Conditioned Latents Probability Estimator

Daniele Mari, Simone Milani, Fernando Pereira, André F. R. Guarda, Nuno M. M. Rodrigues
article en
2 citations

Abstract

The widespread usage of point clouds (PC) for immersive visual applications has resulted in the use of very heterogeneous receiving conditions and devices, notably in terms of network, hardware, and display capabilities. In this scenario, quality scalability, i.e., the ability to reconstruct a signal at different qualities by progressively decoding a single bitstream, is a major requirement that has yet to be conveniently addressed, notably in most learning-based PC coding solutions. This paper proposes a quality scalability scheme, named Scalable Quality Hyperprior (SQH), adaptable to learning-based static point cloud geometry codecs, which uses a Quality-conditioned Latents Probability Estimator (QuLPE) to decode a high-quality version of a PC learning-based representation, based on an available lower quality base layer. SQH is integrated in the future JPEG PC coding standard, allowing to create a layered bitstream that can be used to progressively decode the PC geometry with increasing quality and fidelity. Experimental results show that SQH offers the quality scalability feature with very limited or no compression performance penalty at all when compared with the corresponding non-scalable solution, thus preserving the significant compression gains over other state-of-the-art PC codecs.

University of Padua (IT), University of Lisbon (PT), Instituto Politécnico de Leiria (PT), Instituto de Telecomunicações (PT)
Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 33%
3D Shape Modeling and Analysis
0.75
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Point Cloud Geometry Scalable Coding with a Quality-Conditioned Latents Probability Estimator — Daniele Mari, Simone Milani, et al. · (2024) | TGRS Research Map | TGRS