Hierarchical Vertex-Wise Intensification Graph Convolution for Skeleton-Based Activity Recognition

Graph convolutional networks (GCNs), which can effectively captures the spatial and temporal relationships between skeleton joints through graph topology, have shown promising performances in skeleton-based activity recognition in recent years. These methods typically learn the semantic features of the vertices of a skeleton and the associated adjacency matrix. However, how to efficiently establish relationships between vertices still remains a substantial problem. To solve this problem, we propose a novel Hierarchical Vertex-wise Intensification Graph Convolution Network (HVI-GCN) for skeleton-based action recognition. The proposed module dilates input features into higher dimensions to broaden the temporal horizon, and builds a vertex-wise topology based on self-adaptively learned attention. With the adjacency matrix, features from other positions can be collected to aid the prediction of the current position. The proposed module provides a better receptive field and semantic understanding of both the spatial and temporal domains than related methods. Experiments were mainly conducted on the at NTU-RGB-D, NTU-GRB-D 120, and NW-UCLA datasets with joint and bone integrated with motion sequences. Experimental results show that HVI-GCN can improve accuracy by up to 1.1% on the RGB-D 120 dataset. Meanwhile, the accuracy on RGB-D 60 dataset and NW-UCLA dataset can be boosted by 1.4% and 1.2%, respectively.

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Publication Details

Published
2024-09-27
DOI
https://doi.org/10.1109/icip51287.2024.10647399
Citations
2
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.50
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article

Hierarchical Vertex-Wise Intensification Graph Convolution for Skeleton-Based Activity Recognition

Tianshan Liu, Jun Xiao, Kin‐Man Lam, Jin Li et al.
2 citations
Human Pose and Action Recognition
0.50
article

Hierarchical Vertex-Wise Intensification Graph Convolution for Skeleton-Based Activity Recognition

Tianshan Liu, Jun Xiao, Kin‐Man Lam, Jin Li, Hao Xie, Cong Zhang
article en
2 citations

Abstract

Graph convolutional networks (GCNs), which can effectively captures the spatial and temporal relationships between skeleton joints through graph topology, have shown promising performances in skeleton-based activity recognition in recent years. These methods typically learn the semantic features of the vertices of a skeleton and the associated adjacency matrix. However, how to efficiently establish relationships between vertices still remains a substantial problem. To solve this problem, we propose a novel Hierarchical Vertex-wise Intensification Graph Convolution Network (HVI-GCN) for skeleton-based action recognition. The proposed module dilates input features into higher dimensions to broaden the temporal horizon, and builds a vertex-wise topology based on self-adaptively learned attention. With the adjacency matrix, features from other positions can be collected to aid the prediction of the current position. The proposed module provides a better receptive field and semantic understanding of both the spatial and temporal domains than related methods. Experiments were mainly conducted on the at NTU-RGB-D, NTU-GRB-D 120, and NW-UCLA datasets with joint and bone integrated with motion sequences. Experimental results show that HVI-GCN can improve accuracy by up to 1.1% on the RGB-D 120 dataset. Meanwhile, the accuracy on RGB-D 60 dataset and NW-UCLA dataset can be boosted by 1.4% and 1.2%, respectively.

Hong Kong Polytechnic University (HK), Nanjing University of Posts and Telecommunications (CN)
Openalex Percentile: Top 35%
Human Pose and Action Recognition
0.50
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