VR-Based Generation of Photorealistic Synthetic Data for Training Hand-Object Tracking Models

Supervised learning models for precise tracking of handobject interactions (HOI) in 3D require large amounts of annotated data for training. Moreover, it is not intuitive for non-experts to label 3D ground truth (e.g. 6DoF object pose) on 2D images. To address these issues, we present “blender-hoisynth”, an interactive synthetic data generator based on the Blender software. Blender-hoisynth can scalably generate and automatically annotate visual HOI training data. Other competing approaches usually generate synthetic HOI data compeletely without human input. While this may be beneficial in some scenarios, HOI applications inherently necessitate direct control over the HOIs as an expression of human intent. With blender-hoisynth, it is possible for users to interact with objects via virtual hands using standard Virtual Reality hardware. The synthetically generated data are characterized by a high degree of photorealism and contain visually plausible and physically realistic videos of hands grasping objects and moving them around in 3D. To demonstrate the efficacy of our data generation, we replace large parts of the training data in the well-known DexYCB dataset with hoisynth data and train a state-of-the-art HOI reconstruction model with it. We show that there is no significant degradation in the model performance despite the data replacement.

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Publication Details

Published
2024-09-27
DOI
https://doi.org/10.1109/icip51287.2024.10647867
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74
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article

VR-Based Generation of Photorealistic Synthetic Data for Training Hand-Object Tracking Models

Rahul Chaudhari, Chengyan Zhang
2 citations
Virtual Reality Applications and Impacts
0.74
article

VR-Based Generation of Photorealistic Synthetic Data for Training Hand-Object Tracking Models

Rahul Chaudhari, Chengyan Zhang
article en
2 citations

Abstract

Supervised learning models for precise tracking of handobject interactions (HOI) in 3D require large amounts of annotated data for training. Moreover, it is not intuitive for non-experts to label 3D ground truth (e.g. 6DoF object pose) on 2D images. To address these issues, we present “blender-hoisynth”, an interactive synthetic data generator based on the Blender software. Blender-hoisynth can scalably generate and automatically annotate visual HOI training data. Other competing approaches usually generate synthetic HOI data compeletely without human input. While this may be beneficial in some scenarios, HOI applications inherently necessitate direct control over the HOIs as an expression of human intent. With blender-hoisynth, it is possible for users to interact with objects via virtual hands using standard Virtual Reality hardware. The synthetically generated data are characterized by a high degree of photorealism and contain visually plausible and physically realistic videos of hands grasping objects and moving them around in 3D. To demonstrate the efficacy of our data generation, we replace large parts of the training data in the well-known DexYCB dataset with hoisynth data and train a state-of-the-art HOI reconstruction model with it. We show that there is no significant degradation in the model performance despite the data replacement.

Technical University of Munich (DE)
Openalex Percentile: Top 28%
Virtual Reality Applications and Impacts
0.74
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VR-Based Generation of Photorealistic Synthetic Data for Training Hand-Object Tracking Models — Rahul Chaudhari, Chengyan Zhang · (2024) | TGRS Research Map | TGRS