Stackelberg Game-Based Crowdsourcing for Hybrid V2X Communications

Crowdsourcing among vehicles, pedestrians, and Base Stations (BSs) in hybrid V2X networks offers a promising approach to enhance subscriber experience by increasing throughput, ensuring driving safety, and supporting autonomous driving. In this letter, we focus on a cooperative hybrid V2X network where vehicles can transmit data directly from base stations through cellular networks or use other vehicles as relays. After recruiting the relay clients to provide cooperative transmission service, the primary client determines how to allocate its traffic among them. Both primary and relay clients aim to maximize their respective reward. This model is formulated as a Stackelberg game. The existence and uniqueness of the Nash Equilibrium (NE) point is achieved under constraints. Simulation results demonstrate that cooperation among vehicles and pedestrians improves the performance of primary clients and encourages relay client participation.

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Publication Details

Journal
IEEE Communications Letters
Published
2024-09-27
DOI
https://doi.org/10.1109/lcomm.2024.3469243
Citations
1
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
0.35
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article

Stackelberg Game-Based Crowdsourcing for Hybrid V2X Communications

Dacai Liu, Dehuan Wan, Zhenjie Deng, Chen Bian et al.
1 citations
IEEE Communications Letters
IoT and Edge/Fog Computing
0.35
article

Stackelberg Game-Based Crowdsourcing for Hybrid V2X Communications

Dacai Liu, Dehuan Wan, Zhenjie Deng, Chen Bian, Chunhui Wu
article en
1 citations

Abstract

Crowdsourcing among vehicles, pedestrians, and Base Stations (BSs) in hybrid V2X networks offers a promising approach to enhance subscriber experience by increasing throughput, ensuring driving safety, and supporting autonomous driving. In this letter, we focus on a cooperative hybrid V2X network where vehicles can transmit data directly from base stations through cellular networks or use other vehicles as relays. After recruiting the relay clients to provide cooperative transmission service, the primary client determines how to allocate its traffic among them. Both primary and relay clients aim to maximize their respective reward. This model is formulated as a Stackelberg game. The existence and uniqueness of the Nash Equilibrium (NE) point is achieved under constraints. Simulation results demonstrate that cooperation among vehicles and pedestrians improves the performance of primary clients and encourages relay client participation.

IEEE Communications LettersVol. 28(11)
Guangdong University of Finance (CN)
Industry, innovation and infrastructure
Openalex Percentile: Top 39%
IoT and Edge/Fog Computing
0.35
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