Stackelberg Game-Based Crowdsourcing for Hybrid V2X Communications
Crowdsourcing among vehicles, pedestrians, and Base Stations (BSs) in hybrid V2X networks offers a promising approach to enhance subscriber experience by increasing throughput, ensuring driving safety, and supporting autonomous driving. In this letter, we focus on a cooperative hybrid V2X network where vehicles can transmit data directly from base stations through cellular networks or use other vehicles as relays. After recruiting the relay clients to provide cooperative transmission service, the primary client determines how to allocate its traffic among them. Both primary and relay clients aim to maximize their respective reward. This model is formulated as a Stackelberg game. The existence and uniqueness of the Nash Equilibrium (NE) point is achieved under constraints. Simulation results demonstrate that cooperation among vehicles and pedestrians improves the performance of primary clients and encourages relay client participation.
Authors
- Dacai Liu (ORCID: https://orcid.org/0000-0002-3574-2114)
- Dehuan Wan (ORCID: https://orcid.org/0000-0002-6698-583X)
- Zhenjie Deng (ORCID: https://orcid.org/0000-0002-3432-2169)
- Chen Bian (ORCID: https://orcid.org/0000-0001-7990-5125)
- Chunhui Wu (ORCID: https://orcid.org/0000-0002-0312-6974)
Institutions
- Guangdong University of Finance (CN)
Publication Details
- Journal
- IEEE Communications Letters
- Published
- 2024-09-27
- DOI
- https://doi.org/10.1109/lcomm.2024.3469243
- Citations
- 1
- Primary Topic
- IoT and Edge/Fog Computing
- Type
- article
- Field-Weighted Citation Impact
- 0.35