Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy

In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-09-27
DOI
https://doi.org/10.1109/tvcg.2024.3468948
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
1.58
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article

Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy

Oleg Lesota, Marc Streit, Klaus Eckelt, Markus Schedl et al.
2 citations
IEEE Transactions on Visualization and Computer Graphics
Educational Games and Gamification
1.58
article

Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy

Oleg Lesota, Marc Streit, Klaus Eckelt, Markus Schedl, Patrick Adelberger
article en
2 citations

Abstract

In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(9)
Johannes Kepler University of Linz (AT)
Quality Education
Openalex Percentile: Top 15%
Educational Games and Gamification
1.58
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Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy — Oleg Lesota, Marc Streit, et al. · IEEE Transactions on Visualization and Computer Graphics (2024) | TGRS Research Map | TGRS