Field of View Restriction and Snap Turning as Cybersickness Mitigation Tools

Multiple tools are available to reduce cybersickness (sickness caused by virtual reality), but past research has not investigated the combined effects of multiple mitigation tools. Field of view (FOV) restriction limits peripheral vision during self-motion, and ample evidence supports its effectiveness for reducing cybersickness. Snap turning involves discrete rotations of the user's perspective without presenting intermediate views, although reports on its effectiveness at reducing cybersickness are limited and equivocal. Both mitigation tools reduce the visual motion that can cause cybersickness. The current study (N = 201) investigated the individual and combined effects of FOV restriction and snap turning on cybersickness when playing a consumer virtual reality game. FOV restriction and snap turning in isolation reduced cybersickness compared to a control condition without mitigation tools. Yet, the combination of FOV restriction and snap turning did not further reduce cybersickness beyond the individual tools in isolation, and in some cases the combination of tools led to cybersickness similar to that in the no mitigation control. These results indicate that caution is warranted when combining multiple cybersickness mitigation tools, which can interact in unexpected ways.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-09-27
DOI
https://doi.org/10.1109/tvcg.2024.3470214
Citations
6
Primary Topic
Security and Verification in Computing
Type
article
Field-Weighted Citation Impact
2.08
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article

Field of View Restriction and Snap Turning as Cybersickness Mitigation Tools

Jonathan W. Kelly, Michael C. Dorneich, Taylor Doty, Stephen B. Gilbert
6 citations
IEEE Transactions on Visualization and Computer Graphics
Security and Verification in Computing
2.08
article

Field of View Restriction and Snap Turning as Cybersickness Mitigation Tools

Jonathan W. Kelly, Michael C. Dorneich, Taylor Doty, Stephen B. Gilbert
article en
6 citations

Abstract

Multiple tools are available to reduce cybersickness (sickness caused by virtual reality), but past research has not investigated the combined effects of multiple mitigation tools. Field of view (FOV) restriction limits peripheral vision during self-motion, and ample evidence supports its effectiveness for reducing cybersickness. Snap turning involves discrete rotations of the user's perspective without presenting intermediate views, although reports on its effectiveness at reducing cybersickness are limited and equivocal. Both mitigation tools reduce the visual motion that can cause cybersickness. The current study (N = 201) investigated the individual and combined effects of FOV restriction and snap turning on cybersickness when playing a consumer virtual reality game. FOV restriction and snap turning in isolation reduced cybersickness compared to a control condition without mitigation tools. Yet, the combination of FOV restriction and snap turning did not further reduce cybersickness beyond the individual tools in isolation, and in some cases the combination of tools led to cybersickness similar to that in the no mitigation control. These results indicate that caution is warranted when combining multiple cybersickness mitigation tools, which can interact in unexpected ways.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(9)
Iowa State University (US)
Climate action
Openalex Percentile: Top 11%
Security and Verification in Computing
2.08
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