Bmt-Bench: A Benchmark Sports Dataset For Video Generation
In recent years, there has been a growing interest among researchers and scholars in the analysis of sports activities, driven by the advancements of machine learning and the increased availability of public data. However, there remains a scarcity of comprehensive sports video datasets that possess the necessary attributes to address various research tasks effectively. We present the “Badminton Benchmark” (BMT-BENCH) to facilitate reproducible machine learning research in the sports domain. This dataset comprises high-quality, high-speed video clips collected from official badminton tournaments involving two team players. The dataset is labeled and unlabeled, catering to different research problems such as video generation and real-time object detection. we feature a baseline system mainly for video generation tasks and provide a thorough evaluation of the challenges posed by the dataset’s unique nature. The dataset is publicly accessible at https://drive.google.com/drive/folders/1moYDb8tp5K-VDxPJU3sTorfY E7NnwVpf?usp=sharing and the baseline system is available at https://github.com/ziangshi/BMT_BENCH_baseline_repo.
Authors
- Da Yan (ORCID: https://orcid.org/0000-0002-4653-0408)
- Bo Hui (ORCID: https://orcid.org/0009-0008-4237-9641)
- Min-Te-Sun
- Wei-Shinn Ku
- Ziang Shi
- Yang Xiao
Institutions
- Nankai University (CN)
- National Central University (TW)
- Indiana University Bloomington (US)
- Columbia University (US)
- Auburn University (US)
- University of Tulsa (US)
Publication Details
- Published
- 2024-09-27
- DOI
- https://doi.org/10.1109/icip51287.2024.10647534
- Primary Topic
- Video Analysis and Summarization
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Science Foundation