Bmt-Bench: A Benchmark Sports Dataset For Video Generation

In recent years, there has been a growing interest among researchers and scholars in the analysis of sports activities, driven by the advancements of machine learning and the increased availability of public data. However, there remains a scarcity of comprehensive sports video datasets that possess the necessary attributes to address various research tasks effectively. We present the “Badminton Benchmark” (BMT-BENCH) to facilitate reproducible machine learning research in the sports domain. This dataset comprises high-quality, high-speed video clips collected from official badminton tournaments involving two team players. The dataset is labeled and unlabeled, catering to different research problems such as video generation and real-time object detection. we feature a baseline system mainly for video generation tasks and provide a thorough evaluation of the challenges posed by the dataset’s unique nature. The dataset is publicly accessible at https://drive.google.com/drive/folders/1moYDb8tp5K-VDxPJU3sTorfY E7NnwVpf?usp=sharing and the baseline system is available at https://github.com/ziangshi/BMT_BENCH_baseline_repo.

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Publication Details

Published
2024-09-27
DOI
https://doi.org/10.1109/icip51287.2024.10647534
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.00

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article

Bmt-Bench: A Benchmark Sports Dataset For Video Generation

Da Yan, Bo Hui, Min-Te-Sun, Wei-Shinn Ku et al.
Video Analysis and Summarization
article

Bmt-Bench: A Benchmark Sports Dataset For Video Generation

Da Yan, Bo Hui, Min-Te-Sun, Wei-Shinn Ku, Ziang Shi, Yang Xiao
article en

Abstract

In recent years, there has been a growing interest among researchers and scholars in the analysis of sports activities, driven by the advancements of machine learning and the increased availability of public data. However, there remains a scarcity of comprehensive sports video datasets that possess the necessary attributes to address various research tasks effectively. We present the “Badminton Benchmark” (BMT-BENCH) to facilitate reproducible machine learning research in the sports domain. This dataset comprises high-quality, high-speed video clips collected from official badminton tournaments involving two team players. The dataset is labeled and unlabeled, catering to different research problems such as video generation and real-time object detection. we feature a baseline system mainly for video generation tasks and provide a thorough evaluation of the challenges posed by the dataset’s unique nature. The dataset is publicly accessible at https://drive.google.com/drive/folders/1moYDb8tp5K-VDxPJU3sTorfY E7NnwVpf?usp=sharing and the baseline system is available at https://github.com/ziangshi/BMT_BENCH_baseline_repo.

Vol. 1
Nankai University (CN), National Central University (TW), Indiana University Bloomington (US), Columbia University (US), Auburn University (US), University of Tulsa (US)
National Science Foundation
Openalex Percentile: Top 84%
Video Analysis and Summarization
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