Psychophysiology of rhythmic stimuli and time experience in virtual reality

Time experience is an essential part of one’s perception of any environment, real or virtual. In this article, from a virtual environment design perspective, we explore how rhythmic stimuli can influence an unrelated cognitive task regarding time experience and performance in virtual reality. This study explicitly includes physiological data to investigate how, overall, experience correlates with psychophysiological observations. The task involves sorting 3D objects by shape, with varying rhythmic stimuli in terms of their tempo and sensory channel (auditory and/or visual) in different trials, to collect subjective measures of time estimation and judgment. The results indicate different effects on time experience and performance depending on the context, such as user fatigue and trial repetition. Depending on the context, a positive impact of audio stimuli or a negative impact of visual stimuli on task performance can be observed, as well as time being underestimated concerning tempo in relation to task familiarity. However, some effects are consistent regardless of context, such as time being judged to pass faster with additional stimuli or consistent correlations between participants’ performance and time experience, suggesting flow-related aspects. We also observe correlations between time experience with eye-tracking data and body temperature, yet some of these correlations may be due to a confounding effect of fatigue. If confirmed as separate from fatigue, these physiological data could be used as reference point for evaluating a user’s time experience. This might be of great interest for designing virtual environments, as purposeful stimuli can strongly influence task performance and time experience, both essential components of virtual environment user experience. • Significant contextual stimuli effects on time experience depending on task familiarity and fatigue. • Consistent non-contextual effects of stimuli on time judgment. • Consistent non-contextual correlations between participants’ performance and time experience. • Correlations between participants’ time experience with eye-tracking data and body temperature.

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Publication Details

Journal
Computers & Graphics
Published
2024-09-27
DOI
https://doi.org/10.1016/j.cag.2024.104097
Citations
2
Primary Topic
Flow Experience in Various Fields
Type
article
Field-Weighted Citation Impact
1.58

Funders

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article

Psychophysiology of rhythmic stimuli and time experience in virtual reality

Stéven Picard, Jean Botev
2 citations
Computers & Graphics
Flow Experience in Various Fields
1.58
article

Psychophysiology of rhythmic stimuli and time experience in virtual reality

Stéven Picard, Jean Botev
article en
2 citations

Abstract

Time experience is an essential part of one’s perception of any environment, real or virtual. In this article, from a virtual environment design perspective, we explore how rhythmic stimuli can influence an unrelated cognitive task regarding time experience and performance in virtual reality. This study explicitly includes physiological data to investigate how, overall, experience correlates with psychophysiological observations. The task involves sorting 3D objects by shape, with varying rhythmic stimuli in terms of their tempo and sensory channel (auditory and/or visual) in different trials, to collect subjective measures of time estimation and judgment. The results indicate different effects on time experience and performance depending on the context, such as user fatigue and trial repetition. Depending on the context, a positive impact of audio stimuli or a negative impact of visual stimuli on task performance can be observed, as well as time being underestimated concerning tempo in relation to task familiarity. However, some effects are consistent regardless of context, such as time being judged to pass faster with additional stimuli or consistent correlations between participants’ performance and time experience, suggesting flow-related aspects. We also observe correlations between time experience with eye-tracking data and body temperature, yet some of these correlations may be due to a confounding effect of fatigue. If confirmed as separate from fatigue, these physiological data could be used as reference point for evaluating a user’s time experience. This might be of great interest for designing virtual environments, as purposeful stimuli can strongly influence task performance and time experience, both essential components of virtual environment user experience. • Significant contextual stimuli effects on time experience depending on task familiarity and fatigue. • Consistent non-contextual effects of stimuli on time judgment. • Consistent non-contextual correlations between participants’ performance and time experience. • Correlations between participants’ time experience with eye-tracking data and body temperature.

Computers & GraphicsVol. 124
University of Luxembourg (LU), Arbed (Luxembourg) (LU)
European Commission, H2020 Future and Emerging Technologies
Openalex Percentile: Top 15%
Flow Experience in Various Fields
1.58
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