Virtual Reality, real information for action and perception? A VR study.

Distances are often misperceived in virtual environments but, while a brief period of interaction through physical walking can improve this, other body-based interactions, such as reaching, do not. In fact, research in the real world suggests that action planning affects perceptual processing by biasing the cognitive system toward response-related dimensions facilitating their perception, but the role of this action-perception interplay in the virtual space is far from being fully understood. To contribute to this area of research, this study investigates the perception of an object in a virtual environment by testing the performance of 15 healthy participants (Males=3; mean age=28.4 ± 3.62 years; all right-handed) using a size judgment task. Participants were instructed to interact with the virtual object by either grasping, reaching, or no hand-movement conditions using a virtual copy of their real hand. They were then asked to report the estimation of the object size by adjusting the dimension of a comparison-object before and after the interaction phase. The interaction phase was preceded by a walking simulation to approach the target positioned far away from the participant. The results show that, overall, the size estimation errors improve after the interaction phase (β= -0.33812 mm, SE= 0.14486, t= 2.334, p<0.05). However, the no hand-movement interaction condition leads to significant smaller errors compared to the grasping one (β= -0.78053 mm, SE= 0.25181, t= -3.100, p<0.01). These findings suggest that interacting with the object through hand movements, specifically grasping, which is known to facilitate the detection of size-related features in the real-world, does not lead to an improvement on the perception of the object’s size in this virtual reality context.

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Publication Details

Journal
Journal of Vision
Published
2024-09-15
DOI
https://doi.org/10.1167/jov.24.10.343
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Virtual Reality, real information for action and perception? A VR study.

Niklas Stein, Tamara Watson, Caterina Foglino, Patrizia Fattori et al.
Journal of Vision
Virtual Reality Applications and Impacts
article

Virtual Reality, real information for action and perception? A VR study.

Niklas Stein, Tamara Watson, Caterina Foglino, Patrizia Fattori, Annalisa Bosco
article en

Abstract

Distances are often misperceived in virtual environments but, while a brief period of interaction through physical walking can improve this, other body-based interactions, such as reaching, do not. In fact, research in the real world suggests that action planning affects perceptual processing by biasing the cognitive system toward response-related dimensions facilitating their perception, but the role of this action-perception interplay in the virtual space is far from being fully understood. To contribute to this area of research, this study investigates the perception of an object in a virtual environment by testing the performance of 15 healthy participants (Males=3; mean age=28.4 ± 3.62 years; all right-handed) using a size judgment task. Participants were instructed to interact with the virtual object by either grasping, reaching, or no hand-movement conditions using a virtual copy of their real hand. They were then asked to report the estimation of the object size by adjusting the dimension of a comparison-object before and after the interaction phase. The interaction phase was preceded by a walking simulation to approach the target positioned far away from the participant. The results show that, overall, the size estimation errors improve after the interaction phase (β= -0.33812 mm, SE= 0.14486, t= 2.334, p<0.05). However, the no hand-movement interaction condition leads to significant smaller errors compared to the grasping one (β= -0.78053 mm, SE= 0.25181, t= -3.100, p<0.01). These findings suggest that interacting with the object through hand movements, specifically grasping, which is known to facilitate the detection of size-related features in the real-world, does not lead to an improvement on the perception of the object’s size in this virtual reality context.

Journal of VisionVol. 24(10)
University of Münster (DE), Western Sydney University (AU), University of Bologna (IT)
Openalex Percentile: Top 84%
Virtual Reality Applications and Impacts
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