Exploring top-down influences on illusory self-motion perception (vection) in younger and older adults

Vection, defined as the sensation of self-motion in the absence of physical movement, is a critical component for an immersive Virtual Reality experience. Research in this domain has predominantly focused on strategies to modulate vection by manipulating physical properties of the visual stimulus (bottom-up factors) with younger-to-middle aged adults. That said, little research has been done investigating the role of cognitive (top-down) factors on vection, and further how these manipulations may differentially influence participants of different age groups. In the current study, we investigated the role of expectation and stimulus realism as cognitive factors for vection in a sample of 48 younger and 46 older adults. Through manipulation of the study instructions, participants were led to believe that they were either likely or unlikely to experience vection before they were exposed to a rotating visual stimulus aimed to induce circular vection. Stimulus realism was manipulated by disrupting the global consistency of a naturalistic visual stimulus (360° photograph), resulting in two image conditions (intact, scrambled). The speed of the stimulus was varied (faster, slower) to further investigate the influence of top-down effects under stronger and weaker vection intensities, respectively. During each trial, three measures of vection were recorded: onset time, duration, and intensity. Results indicated that image realism and speed affected vection: intact and faster-moving stimuli substantially increased vection relative to the other stimulus conditions for all measures. An interaction between speed and age showed reduced vection onset times in younger adults compared to older adults, but only for faster moving stimuli. No other age-related differences and no meaningful role of expectation was found. Taken together, our study demonstrates that certain bottom-up and top-down factors can influence vection independently as well as additively, whereas age does not seem to be a major factor for vection.

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Publication Details

Journal
Journal of Vision
Published
2024-09-15
DOI
https://doi.org/10.1167/jov.24.10.395
Primary Topic
Visual perception and processing mechanisms
Type
article
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article

Exploring top-down influences on illusory self-motion perception (vection) in younger and older adults

Julia Spaniol, Behrang Keshavarz, Brandy Murovec
Journal of Vision
Visual perception and processing mechanisms
article

Exploring top-down influences on illusory self-motion perception (vection) in younger and older adults

Julia Spaniol, Behrang Keshavarz, Brandy Murovec
article en

Abstract

Vection, defined as the sensation of self-motion in the absence of physical movement, is a critical component for an immersive Virtual Reality experience. Research in this domain has predominantly focused on strategies to modulate vection by manipulating physical properties of the visual stimulus (bottom-up factors) with younger-to-middle aged adults. That said, little research has been done investigating the role of cognitive (top-down) factors on vection, and further how these manipulations may differentially influence participants of different age groups. In the current study, we investigated the role of expectation and stimulus realism as cognitive factors for vection in a sample of 48 younger and 46 older adults. Through manipulation of the study instructions, participants were led to believe that they were either likely or unlikely to experience vection before they were exposed to a rotating visual stimulus aimed to induce circular vection. Stimulus realism was manipulated by disrupting the global consistency of a naturalistic visual stimulus (360° photograph), resulting in two image conditions (intact, scrambled). The speed of the stimulus was varied (faster, slower) to further investigate the influence of top-down effects under stronger and weaker vection intensities, respectively. During each trial, three measures of vection were recorded: onset time, duration, and intensity. Results indicated that image realism and speed affected vection: intact and faster-moving stimuli substantially increased vection relative to the other stimulus conditions for all measures. An interaction between speed and age showed reduced vection onset times in younger adults compared to older adults, but only for faster moving stimuli. No other age-related differences and no meaningful role of expectation was found. Taken together, our study demonstrates that certain bottom-up and top-down factors can influence vection independently as well as additively, whereas age does not seem to be a major factor for vection.

Journal of VisionVol. 24(10)
Toronto Rehabilitation Institute (CA), Toronto Metropolitan University (CA)
Openalex Percentile: Top 83%
Visual perception and processing mechanisms
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