Peran Guru Dalam Penggunaan Media Interaktif Pada Mata Pelajaran IPA Kelas V di SD Negeri 95 Palembang

The teacher's role in determining the success of learning is very important. Learning activities will run more smoothly with media, especially interactive media. This research aims to explore the role of teachers in utilizing interactive media in science subjects. The method used is a descriptive qualitative method with the research subjects being class teachers and class V students. While the sample was taken through purposive sampling, data collection techniques involved observation, interviews and documentation. The research results show that teachers prepare material, give students opportunities to ask questions, use learning media, provide rewards to motivate students, and provide kahoot media as learning evaluation. The interactive media used is the Kahoot application. The use of interactive media in science learning at SD Negeri 95 Palembang has an important role in increasing students' interest and enthusiasm for learning. Keywords: Motivator; Mediator; Facilitator; Kahoot;

Authors

Publication Details

Journal
Bada a Jurnal Ilmiah Pendidikan Dasar
Published
2024-09-23
DOI
https://doi.org/10.37216/badaa.v6i1.1247
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Peran Guru Dalam Penggunaan Media Interaktif Pada Mata Pelajaran IPA Kelas V di SD Negeri 95 Palembang

Lia Wahyuni
Bada a Jurnal Ilmiah Pendidikan Dasar
Educational Methods and Media Use
article

Peran Guru Dalam Penggunaan Media Interaktif Pada Mata Pelajaran IPA Kelas V di SD Negeri 95 Palembang

Lia Wahyuni
article en

Abstract

The teacher's role in determining the success of learning is very important. Learning activities will run more smoothly with media, especially interactive media. This research aims to explore the role of teachers in utilizing interactive media in science subjects. The method used is a descriptive qualitative method with the research subjects being class teachers and class V students. While the sample was taken through purposive sampling, data collection techniques involved observation, interviews and documentation. The research results show that teachers prepare material, give students opportunities to ask questions, use learning media, provide rewards to motivate students, and provide kahoot media as learning evaluation. The interactive media used is the Kahoot application. The use of interactive media in science learning at SD Negeri 95 Palembang has an important role in increasing students' interest and enthusiasm for learning. Keywords: Motivator; Mediator; Facilitator; Kahoot;

Bada a Jurnal Ilmiah Pendidikan DasarVol. 6(1)
Openalex Percentile: Top 75%
Educational Methods and Media Use
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