Effects of Convergence on Binocular and Monocular Perception of Upright in Virtual Reality

When we converge to look at a near target our eyes also typically undergo incyclotorsion where their top poles rotate towards the nose. Tilting the head triggers Ocular Counter-Roll (OCR) which causes both eyes to rotate in a direction opposite to the head. The amount of OCR is <10% of the head tilt, resulting in a tilted retinal image. Studies have reported even smaller OCR with convergence. This interaction reflects a conflict between our evolutionary older balance system and the more recent binocular and stereo system. Here we utilized Virtual Reality (VR) technology to study how our perception of upright is affected by these torsional eye movements. Subjects performed a Subjective Visual Vertical (SVV) task using the FOVE0 VR headset at three head positions: upright, 20 degrees right-ear down and 20 degrees left-ear down. While they fixated on a head-fixed central target, subjects reported whether a line originating from the target, tilted between -12 to 12 degrees, was to the left or right of world-upright. The fixation target was binocularly viewed while the stimulus line was presented either monocularly or binocularly at two vergence distances: 0.25m (near) or 1.5m (far). Near and far conditions were blocked while the other conditions were randomized. We found a mean difference in the perceived upright between the left and right eye viewing conditions across all head positions: -2.7 ± 0.3 degrees for near and -0.7 ± 0.3 degrees for far. That is, perceived upright was tilted more towards the left in the left eye viewing condition. These results show a bias in the monocular perception of upright consistent with the expected incyclotorsion at near. Our findings suggest that we may not fully account for the torsional eye position when assessing the orientation of a stimulus presented monocularly in a VR setting.

Authors

Institutions

Publication Details

Journal
Journal of Vision
Published
2024-09-15
DOI
https://doi.org/10.1167/jov.24.10.1407
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effects of Convergence on Binocular and Monocular Perception of Upright in Virtual Reality

Jorge Otero‐Millan, Raul Rodriguez, Reem Almagati
Journal of Vision
Spatial Cognition and Navigation
article

Effects of Convergence on Binocular and Monocular Perception of Upright in Virtual Reality

Jorge Otero‐Millan, Raul Rodriguez, Reem Almagati
article en

Abstract

When we converge to look at a near target our eyes also typically undergo incyclotorsion where their top poles rotate towards the nose. Tilting the head triggers Ocular Counter-Roll (OCR) which causes both eyes to rotate in a direction opposite to the head. The amount of OCR is <10% of the head tilt, resulting in a tilted retinal image. Studies have reported even smaller OCR with convergence. This interaction reflects a conflict between our evolutionary older balance system and the more recent binocular and stereo system. Here we utilized Virtual Reality (VR) technology to study how our perception of upright is affected by these torsional eye movements. Subjects performed a Subjective Visual Vertical (SVV) task using the FOVE0 VR headset at three head positions: upright, 20 degrees right-ear down and 20 degrees left-ear down. While they fixated on a head-fixed central target, subjects reported whether a line originating from the target, tilted between -12 to 12 degrees, was to the left or right of world-upright. The fixation target was binocularly viewed while the stimulus line was presented either monocularly or binocularly at two vergence distances: 0.25m (near) or 1.5m (far). Near and far conditions were blocked while the other conditions were randomized. We found a mean difference in the perceived upright between the left and right eye viewing conditions across all head positions: -2.7 ± 0.3 degrees for near and -0.7 ± 0.3 degrees for far. That is, perceived upright was tilted more towards the left in the left eye viewing condition. These results show a bias in the monocular perception of upright consistent with the expected incyclotorsion at near. Our findings suggest that we may not fully account for the torsional eye position when assessing the orientation of a stimulus presented monocularly in a VR setting.

Journal of VisionVol. 24(10)
Johns Hopkins University (US), University of California, Berkeley (US)
Reduced inequalities
Openalex Percentile: Top 83%
Spatial Cognition and Navigation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Effects of Convergence on Binocular and Monocular Perception of Upright in Virtual Reality — Jorge Otero‐Millan, Raul Rodriguez, et al. · Journal of Vision (2024) | TGRS Research Map | TGRS