Efficient Inverse Graphics with Differentiable Generative Models Explains Trial-level Face Discriminations and Robustness of Face Perception to Unusual Viewing Angles

At a glance, we not only recognize the category or identity of objects, but also perceive their rich three-dimensional (3D) structure. Critically, this richness of perception is not brittle: Our percepts may degrade under unusual viewing conditions, but they do so gracefully, remaining far above chance, even when the best computer vision systems fail. What renders human perception so distinct—with efficiently inferred, rich representations that are nevertheless robust? Here, we present a new computational architecture of visual perception, Efficient Differentiable Inverse Graphics (EDIG), that integrates discriminative and generative computations to achieve fast and robust inferences of rich 3D scenes. In a bottom-up pass, EDIG uses a discriminatively trained deep neural network (DNN) to initialize a percept by mapping an observed real-world image to its underlying 3D scene. Crucially, EDIG can further refine this initial estimate via iterative, optimization-based inference over a differentiable graphics-based generative model. In a case study of face perception, we train EDIG on a dataset of upright face images, to learn to map these images to 3D scenes in a weakly supervised fashion. We also train an architecture-matched DNN with a standard supervised classification objective, using the same training dataset. We test EDIG, EDIG’s bottom-up component, and this alternative on a behavioral dataset of 2AFC identity-matching tasks—with upright and inverted face conditions—consisting of 1560 unique trials per condition. We show that although EDIG and bottom-up only alternatives match average human accuracy on upright faces, only EDIG achieves human-level accuracy on inverted faces. Moreover, EDIG explains significantly more variance in trial-level human accuracy levels than alternatives. EDIG and humans also match qualitatively, both requiring extended processing to match inverted faces, relative to upright faces. These results suggest that human face perception integrates discriminative and generative computations, and provide a blueprint for building humanlike perception systems.

Authors

Institutions

Publication Details

Journal
Journal of Vision
Published
2024-09-15
DOI
https://doi.org/10.1167/jov.24.10.1354
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Efficient Inverse Graphics with Differentiable Generative Models Explains Trial-level Face Discriminations and Robustness of Face Perception to Unusual Viewing Angles

Katharina Dobs, Hakan Yılmaz, Ilker Yildirim, Joshua B. Tenenbaum et al.
Journal of Vision
Face recognition and analysis
article

Efficient Inverse Graphics with Differentiable Generative Models Explains Trial-level Face Discriminations and Robustness of Face Perception to Unusual Viewing Angles

Katharina Dobs, Hakan Yılmaz, Ilker Yildirim, Joshua B. Tenenbaum, Matthew Muellner
article en

Abstract

At a glance, we not only recognize the category or identity of objects, but also perceive their rich three-dimensional (3D) structure. Critically, this richness of perception is not brittle: Our percepts may degrade under unusual viewing conditions, but they do so gracefully, remaining far above chance, even when the best computer vision systems fail. What renders human perception so distinct—with efficiently inferred, rich representations that are nevertheless robust? Here, we present a new computational architecture of visual perception, Efficient Differentiable Inverse Graphics (EDIG), that integrates discriminative and generative computations to achieve fast and robust inferences of rich 3D scenes. In a bottom-up pass, EDIG uses a discriminatively trained deep neural network (DNN) to initialize a percept by mapping an observed real-world image to its underlying 3D scene. Crucially, EDIG can further refine this initial estimate via iterative, optimization-based inference over a differentiable graphics-based generative model. In a case study of face perception, we train EDIG on a dataset of upright face images, to learn to map these images to 3D scenes in a weakly supervised fashion. We also train an architecture-matched DNN with a standard supervised classification objective, using the same training dataset. We test EDIG, EDIG’s bottom-up component, and this alternative on a behavioral dataset of 2AFC identity-matching tasks—with upright and inverted face conditions—consisting of 1560 unique trials per condition. We show that although EDIG and bottom-up only alternatives match average human accuracy on upright faces, only EDIG achieves human-level accuracy on inverted faces. Moreover, EDIG explains significantly more variance in trial-level human accuracy levels than alternatives. EDIG and humans also match qualitatively, both requiring extended processing to match inverted faces, relative to upright faces. These results suggest that human face perception integrates discriminative and generative computations, and provide a blueprint for building humanlike perception systems.

Journal of VisionVol. 24(10)
Justus-Liebig-Universität Gießen (DE), Yale University (US), Massachusetts Institute of Technology (US)
Reduced inequalities
Openalex Percentile: Top 84%
Face recognition and analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.