Self-supervised models of human texture-discrimination

Our ability to interpret scenes builds upon segmenting images into same-texture regions, which are usually the same physical ‘stuff’. How do we do this so immediately on arbitrary new images with novel textures, under varying lighting and geometry, with a visual system whose resolution degrades rapidly away from fixation? We conduct the first direct measure of human ability to identify if two 1°×1° grayscale texture patches (widely sampled to prevent learning specific textures) are the same ‘stuff’, when presented at the same or two different locations, which include the fovea and three eccentricities. We also develop the first models for such general discrimination, using two image-computable approaches that can incorporate biological properties like eye optics and the ganglion-cell sampling resolution at the stimulus location. In the first model, we define important texture features like the luminance histogram, power spectrum, and edge properties. Then we measure and model the statistical distribution of these features across textures, using which we build a Bayesian ideal observer for same-different discrimination. With a single fixed decision boundary on only two features, this discriminates arbitrary texture patches with 93% accuracy, and aligns qualitatively with human performance. The second class of models are convolutional neural networks that can discover new features, using which we also achieve good discrimination. Biological vision does not need numerous labelled samples to learn texture discrimination. Instead, it is likely self-supervised: primitive vision plausibly used coarse features to segment images, then evolution boot-strapped these labels to learn texture discrimination. We implemented this by training the Bayesian texture-discriminator on natural image patches segmented by proximity and color, and the same decision boundary emerged as with explicit texture labels.

Authors

Institutions

Publication Details

Journal
Journal of Vision
Published
2024-09-15
DOI
https://doi.org/10.1167/jov.24.10.901
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Self-supervised models of human texture-discrimination

Abhranil Das, Wilson S. Geisler
Journal of Vision
3D Shape Modeling and Analysis
article

Self-supervised models of human texture-discrimination

Abhranil Das, Wilson S. Geisler
article en

Abstract

Our ability to interpret scenes builds upon segmenting images into same-texture regions, which are usually the same physical ‘stuff’. How do we do this so immediately on arbitrary new images with novel textures, under varying lighting and geometry, with a visual system whose resolution degrades rapidly away from fixation? We conduct the first direct measure of human ability to identify if two 1°×1° grayscale texture patches (widely sampled to prevent learning specific textures) are the same ‘stuff’, when presented at the same or two different locations, which include the fovea and three eccentricities. We also develop the first models for such general discrimination, using two image-computable approaches that can incorporate biological properties like eye optics and the ganglion-cell sampling resolution at the stimulus location. In the first model, we define important texture features like the luminance histogram, power spectrum, and edge properties. Then we measure and model the statistical distribution of these features across textures, using which we build a Bayesian ideal observer for same-different discrimination. With a single fixed decision boundary on only two features, this discriminates arbitrary texture patches with 93% accuracy, and aligns qualitatively with human performance. The second class of models are convolutional neural networks that can discover new features, using which we also achieve good discrimination. Biological vision does not need numerous labelled samples to learn texture discrimination. Instead, it is likely self-supervised: primitive vision plausibly used coarse features to segment images, then evolution boot-strapped these labels to learn texture discrimination. We implemented this by training the Bayesian texture-discriminator on natural image patches segmented by proximity and color, and the same decision boundary emerged as with explicit texture labels.

Journal of VisionVol. 24(10)
The University of Texas at Austin (US)
Reduced inequalities
Openalex Percentile: Top 82%
3D Shape Modeling and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.