Using scalable vector graphics in medieval Latin palaeography: new approaches, new conversations

Abstract The use of scalable vector graphics (SVG) in the study of pre-modern handwriting (palaeography) to date has been extremely limited, especially amongst scholars of the medieval Latin West and its manuscript culture(s). Informed by the author’s experience of using vector graphics for over a decade in researching and teaching medieval Latin palaeography in UK and EU Higher Education, this short article offers a starting point for further conversation. Following a general introduction and a concise survey of current practice, it discusses some basic SVG editing tools and exemplifies the utility of their application in three key areas of palaeographic study (tracing, analysis, and visualization) before highlighting, by way of conclusion, potential avenues of future development with the aim of enabling and encouraging colleagues to make greater use of SVG in their research and teaching.

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Publication Details

Journal
Digital Scholarship in the Humanities
Published
2024-09-27
DOI
https://doi.org/10.1093/llc/fqae058
Citations
2
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
0.50

Funders

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article

Using scalable vector graphics in medieval Latin palaeography: new approaches, new conversations

Benjamin Pohl
2 citations
Digital Scholarship in the Humanities
Image Processing and 3D Reconstruction
0.50
article

Using scalable vector graphics in medieval Latin palaeography: new approaches, new conversations

Benjamin Pohl
article en
2 citations

Abstract

Abstract The use of scalable vector graphics (SVG) in the study of pre-modern handwriting (palaeography) to date has been extremely limited, especially amongst scholars of the medieval Latin West and its manuscript culture(s). Informed by the author’s experience of using vector graphics for over a decade in researching and teaching medieval Latin palaeography in UK and EU Higher Education, this short article offers a starting point for further conversation. Following a general introduction and a concise survey of current practice, it discusses some basic SVG editing tools and exemplifies the utility of their application in three key areas of palaeographic study (tracing, analysis, and visualization) before highlighting, by way of conclusion, potential avenues of future development with the aim of enabling and encouraging colleagues to make greater use of SVG in their research and teaching.

Digital Scholarship in the HumanitiesVol. 39(4)
University of Bristol (GB)
Magdalen College, University of Oxford, University of Bristol, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 35%
Image Processing and 3D Reconstruction
0.50
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