PM&R Connections

To enhance engagement and educational outcomes, game-based learning has been introduced into undergraduate and graduate medical education programs. Using a free website, "PM&R Connections," a serious game, was created to provide trainees with an alternative method of reviewing content to identify knowledge gaps to direct studying. The game was used by 19/33 trainees and 92.3% of users required ≤10 mins to complete a puzzle. 76.9% of users found the tool helpful, 69.2% recommended the game, and 92.3% desired more puzzles to be developed. Confusion on how to play and intimidation were the most reported barriers to play, and only 46% of users changed their study habits. The positive feedback and desire for more puzzles to be developed provide a foundation to further develop the game.

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Publication Details

Journal
American Journal of Physical Medicine & Rehabilitation
Published
2024-09-16
DOI
https://doi.org/10.1097/phm.0000000000002620
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

PM&R Connections

Shane N. Stone, Steven Kirshblum
American Journal of Physical Medicine & Rehabilitation
Educational Games and Gamification
article

PM&R Connections

Shane N. Stone, Steven Kirshblum
article en

Abstract

To enhance engagement and educational outcomes, game-based learning has been introduced into undergraduate and graduate medical education programs. Using a free website, "PM&R Connections," a serious game, was created to provide trainees with an alternative method of reviewing content to identify knowledge gaps to direct studying. The game was used by 19/33 trainees and 92.3% of users required ≤10 mins to complete a puzzle. 76.9% of users found the tool helpful, 69.2% recommended the game, and 92.3% desired more puzzles to be developed. Confusion on how to play and intimidation were the most reported barriers to play, and only 46% of users changed their study habits. The positive feedback and desire for more puzzles to be developed provide a foundation to further develop the game.

American Journal of Physical Medicine & RehabilitationVol. 104(5)
Rutgers, The State University of New Jersey (US), Kessler Institute for Rehabilitation (US), Studieförbundet Näringsliv och Samhälle (SE), Rutgers New Jersey Medical School (US)
Quality Education
Openalex Percentile: Top 79%
Educational Games and Gamification
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