PM&R Connections
To enhance engagement and educational outcomes, game-based learning has been introduced into undergraduate and graduate medical education programs. Using a free website, "PM&R Connections," a serious game, was created to provide trainees with an alternative method of reviewing content to identify knowledge gaps to direct studying. The game was used by 19/33 trainees and 92.3% of users required ≤10 mins to complete a puzzle. 76.9% of users found the tool helpful, 69.2% recommended the game, and 92.3% desired more puzzles to be developed. Confusion on how to play and intimidation were the most reported barriers to play, and only 46% of users changed their study habits. The positive feedback and desire for more puzzles to be developed provide a foundation to further develop the game.
Authors
- Shane N. Stone (ORCID: https://orcid.org/0000-0002-4777-8237)
- Steven Kirshblum (ORCID: https://orcid.org/0000-0003-2824-9214)
Institutions
- Rutgers, The State University of New Jersey (US)
- Kessler Institute for Rehabilitation (US)
- Studieförbundet Näringsliv och Samhälle (SE)
- Rutgers New Jersey Medical School (US)
Publication Details
- Journal
- American Journal of Physical Medicine & Rehabilitation
- Published
- 2024-09-16
- DOI
- https://doi.org/10.1097/phm.0000000000002620
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00